Primary tabs

Comments by User

Friday, August 28, 2015 - 09:33

well played! :)

 
Thursday, August 27, 2015 - 07:53

 

yeah that's a scary warning indeed, don't don't touch the button!

https://youtu.be/NITBfc1EOBo?t=26

 
Wednesday, August 26, 2015 - 20:05

 

Hey!   You didn't mention you put this up on greenlight!

v1.3 was a nice improvement on the original build, although from the looks of the greenlight trailer you've added a lot more good stuff since then!

For whatever reason, playing this time around the controls seemed to make more sense, some how a switch went off for me and I realized they're basically your standard FPS controls and then they made perfect sense.  Guess I'm just not used to FPS controls for a SHUMP, but that's probably just me.

Still found the the game pretty tough.  the 2nd and 3rd wave of enemies just destroys me every time.

One minor point, the secondary fire (big electric charge) renders beneath the enemy ships.  To make it more impressive, you might consider rendering over top of the enemy ships.  Going beneath them kind of creates the impression that it is not hitting them.

Anyway, good luck with your campaign!   I gave you a vote!

 

 
Wednesday, August 26, 2015 - 15:40

 

@IgnasD:  Yeah, seems like it's probably related to this bug:

http://opengameart.org/forumtopic/search-cannot-find-recent-art

 

No word on a fix yet...

:(

 

 
Wednesday, August 26, 2015 - 15:38

 

The real question is if anyone has bought the Atari Jaguar version?

Would love to know how that one plays! :)

Anyway, I picked up a copy for PC off itch.io but I guess itch.io is having troubles with it's storage provider (google) so I can't download it right now.  Will let you know when I get a chance to try it out.

From the trailer it looks like a lot of fun!

 
Wednesday, August 26, 2015 - 15:34

 

Yeah, I hate to sound pissy but this really sucks!

It's a total disservice to all the hard working artists who have been contributing great new stuff to this site for the past year!

Is there nothing that can be done to fix this?

More than willing to contribute my own time and/or programming/database skills to the task if it'd help!

Monday, August 24, 2015 - 17:58

hey, the game (Recycle Sorter) is pretty rad too!  

Plus, I totally spent five (or maybe ten ;) minutes just resizing my browser over and over to see how the font scaled and it looked super hot every time! 

Monday, August 24, 2015 - 10:57

This is awesome!  

Font itself is great!  Nice and thick with a very cute kind of  pillowy softness to it!

And the idea of a pixel font that scales well along uneven multiples is a fantastic one!   Definitely an issue I've bumped into before, kudos to you for coming up with such an elegent (and good looking ;)  solution!

Finally, you sir are a very good neighbor indeed for sharing with such a generous license!

Monday, August 3, 2015 - 18:31

@RogueGames:

I don't know how much this helps, but as someone who has worked this issue out the hard way many times over the years, I can't help but say that for me the key to getting diaganol movement to work right with collisions, etc. has always turned out to be seperating the two axis out and handling each move independently.  So instead of moving (1,1) and then doing collisions, move (1,0) do all collisions tests, then move (0,1) ad do all collisions tests.  Again, I know that's a pretty general statement and may or may not be useful depending on your setup, but I thought I'd mentioned it on the off chance it could be useful.   In your game you might even be able to go extra cheesy and just alternate between moving horz/vertical every other frame if the player is holding down two axis.  Just a thought.

 

re: the status bar, yeah I noticed the status bar hogged the screen if it was open.   Personally, I'd suggest that buch's set, as great at it is, might be a little bit too heavy or large for the game.  The inventory part works fine, but you might just viddle a smaller status bar setup, maybe just a reduced version of buch's set, to make it fit better.    Just me, but I'd say health is a pretty important GUI element and you should do your best to keep it easily visible for the player.

On that note, I'll also toss out that I think stylistically buch's set might not be a great match for Calciumtrice's sprites and tiles.  If you look at Calciumtrice's set, it's got a fairly clean vibe to it, not a ton of dithering.  Whereas buch's golden UI has got more of a 'dirty' look, lots of little dithers and fine pixel details.   It does also feel a bit large for use with Calciumtrice's set.  Well, I love buch's set so don't get me wrong, but you might fish around and see if you can find a better match, or do a pass of shrinking/cleaning buch's set to make it fit better with Calciumtrice's stuff.  Another idea would be to port buch's set over to Calciumtrice's palette which might help them jive better together.  Again, just some thoughts.

 

 

 

 

Monday, August 3, 2015 - 17:27

@surt: yeah, I've noticed that as well.  For example, searching 'Wonder World' returns no results, presumably because that string does not actually appear in the description text in your 'Monster Boy in Wonder World Mock-up' set.   On the good news tip, searching 'Wonder World' on the new experimental search engine does returns the 'Monster Boy in Wonder World' mock up as well as parry647's mods to it.  So there's some hope for the future right? :)

Pages