Primary tabs

Comments by User

 
Thursday, July 30, 2015 - 21:45

 

This is awesome!!  

 

some minor quibbles

any thoughts on adding diagonal movement?

I frequently engaged in combat whilest more or less right on top of a monster.  This made it very hard to tell who was damaging whom as the damage reports spawned in more or less the same place.  Maybe slide the sprites apart when combat beigins, or give player damage a slightly different color, or better yet a 'hit reaction' animation for the player (something to play when he takes damage).  just ideas...

little bug, the 'must collect all books before proceeding' message didn't always appear for me.  Well actually it only appeared twice, thoe other times I jsut got a small green check mark in the top center of the screen (empty dialogue box maybe?).   Be cool to give a little motivation for having to collect all the books, like maybe your character is a hopeless bibliofile who is actually raiding the dungeon for musty tomes instead of treasures...

on the 'character select' menu, it took me a bit to realize I had to click the tiny little box beneath the character portriat.  what about accepting a click on the character portriat?

clicking to open the inventory tab makes sense, but having to open the status tab just to see the player's health was a big of a drag.

 

And finally, DANG those sprites are good!   That skeleton is ten kinds of genius!   It actually made me happy when it killed me!  Hats off to Calciumtrice for such an amazing set!

 

Pixel Depths is an even better name btw.  At least for me as a frequent graphics programmer used to dealing with pixels and depth buffers, the name struck an immediate chord, even though I don't know what rogue style dungeoning has to do with graphics programming, still it just sounds right :)

Thursday, July 30, 2015 - 20:42

@Redshrike:  gotcha.  Let us know if you hear anything.  I have to admit this makes me pretty sad.  It's hard not to feel like the site is in trouble when problems like this persist for a long time. :(

 
Thursday, July 30, 2015 - 07:42

 

@All Admins:

This is still broken.  I don't want to be alarmist, but I do think this is a pretty serious problem.  

Any submission from the last year is basically lost and/or useless if it doesn't turn up in the search results.

Can someone who works on the site please at least acknowledge that they are aware of the problem?

 

BTW

As a further data point, the issue seems to tied to searching with a search string.  As an example, if I search just 'submitter = surt', I get back all surt's wonderful work.  However, if I search 'search string = nes & submitter = surt', I get only stuff older than July 2014, even though surt has posted several more NES tilesets since then, including one just this week.

Thursday, July 23, 2015 - 22:10

these are fantastic!  Thanks much for sharing!

 
Thursday, July 23, 2015 - 12:37

 

so as 'work around',I noticed that Bart's new search tool:

http://opengameart.org/search/solr/

 

does list newer art.  It also seems a tad faster too, although the UI for it is still under construction.

 
Wednesday, July 22, 2015 - 17:48

 

 

How did you deterimine the search results end around July 2014?

That's pretty insane!  I know this site can be a bit sleepy at times, but to have the search broken for a full year?!?!  makes me sad :(

Monday, July 20, 2015 - 19:38

I have noticed the same thing!

I tried searching for some recent hot tunes, Mad Robots and Miami Soul, but neither seem to show up no matter what I searched.

I would think a search for 'Robots' would turn up Mad Robots, but it doesn't show for either a search on 'mad' or 'robots'  Same thing with Miami sould.

 

something else I notice is that when I search in music, I see almost all results with the old style preview button, the one that had a little picture of the wave in there.  Newer submissions don't have that.  So I think it is a problem with searching 'recent' submissions.

Friday, July 17, 2015 - 17:37

I like this!  Really does hit exactly what you were after, atmospheric, but a touch of mystery that kind of gives that little bit more.

Thursday, July 16, 2015 - 17:05

@LudicArts: just a suggestion, but you might consider dropping a copy of the license in the .zip file, and maybe a note about it in the 'help file - LudicArts.txt' file.

Also (and because everything on OGA has to devolve into a license discussion ;)  the license is listed on OGA as CC-BY 3.0, but I noticed you suggested it's meant to be CC-BY 4.0.  Is it ok to use this work under the terms of OGA-BY 3.0?    Not sure why OGA doesn't offer CC-BY 4.0 as an option...

 
Monday, July 13, 2015 - 21:53

 

Anything I can do to move this forward?
Happy to toss out a sample re-write of the relevent FAQ portions if that would help.

 

Pages