Hi there! Thanks for the music! I'm looking to use Ova in a commcercia release game that was made during ludum dare. I've decided to fix it a bit and ship it to stores. I listened to Ova and was looking for a Bramblebrush soundalike and something more spy like and this seemed okay for now. Thanks for the music!
The file isn't corrupt. However, the icons are almost impossible to single out. The green and white horizontal back makes it difficult to sort out the icons. Also, the icons themselves do not look complete and have noise and garbage floating about in them.
The 16x16 kenney is the only kenney stuff I can use. I think. Cause everything else is 70x70 or something and looks like trash scaled down.
The idea is it's a platformer and your going around collecting mushrooms for a a contest. So I was wondering if there was any I may have missed.
They do need to be cc0. Just because I don't feel comfortable for using any other license for this very commercial project. Which means no glitch assets. I am PRETTY sure Glitch requires a link back or something. So it's not really cc0?
That's most of it. I think. At least, what's in my favorites any way. There's a few other loose ends here and there that don't have an entry from what I could find. Or I was just stupid and didn't favorite it so it's easy to find for me.
I think so. It tells me at least that I think I am licensing my tent sprite correctly, cc-0, for me personally, as well as adding the other licenses to it. The tent sprite, made from a tile set that includes a cc-by and a gpl, is derivative work, not the game, the tent sprite is being used in.
And it just further illustrates why I need an art budget.
But GPL states specifically that it can be applied to other media like art and music. I'm just worried that the game may be considered a "derivitive" work from a piece of art because it includes the piece of art but I'm not sure whether or not that's the case here. And if it IS the case, that means the GPL rules would apply, and I'd have to open source the project.
Side note: I think my problem was I thought I had to use all the licenses, when I didn't. Is that mentioned in the faq somewher and if not, may I suggest it be included in the faq?
Hi there! Thanks for the music! I'm looking to use Ova in a commcercia release game that was made during ludum dare. I've decided to fix it a bit and ship it to stores. I listened to Ova and was looking for a Bramblebrush soundalike and something more spy like and this seemed okay for now. Thanks for the music!
The file isn't corrupt. However, the icons are almost impossible to single out. The green and white horizontal back makes it difficult to sort out the icons. Also, the icons themselves do not look complete and have noise and garbage floating about in them.
These are a bit hard to grok. Has anyone used these or made a preview example?
@SpiderDave Yeah, I have that one. Also, thanks for retagging! ^^
I also looked at:
http://opengameart.org/content/scenery-the-woods
Using this: http://opengameart.org/content/misc-dark-fantasy-scenery-sprites
This: http://opengameart.org/content/kenney-16x16
This: http://opengameart.org/content/generic-platformer-tiles
This: http://opengameart.org/content/16x16-rpg-items
The 16x16 kenney is the only kenney stuff I can use. I think. Cause everything else is 70x70 or something and looks like trash scaled down.
The idea is it's a platformer and your going around collecting mushrooms for a a contest. So I was wondering if there was any I may have missed.
They do need to be cc0. Just because I don't feel comfortable for using any other license for this very commercial project. Which means no glitch assets. I am PRETTY sure Glitch requires a link back or something. So it's not really cc0?
In no particular order whatsoever.
Asset List:
http://opengameart.org/content/necromancer-0
http://opengameart.org/content/lpc-snowy-tree
http://opengameart.org/content/spikes-0
http://opengameart.org/content/496-pixel-art-icons-for-medievalfantasy-rpg
http://opengameart.org/content/tuxemon-tileset
http://opengameart.org/content/a-blocky-dungeon
http://opengameart.org/content/undead-king
http://opengameart.org/content/dark-soldier-for-valyria-tear
http://opengameart.org/content/desert-tileset-0
http://opengameart.org/content/objects-for-16x16-tilesets
http://opengameart.org/content/dark-fantasy-item-sprites
http://opengameart.org/content/bombs
http://opengameart.org/content/zombies-skeletons
http://opengameart.org/content/golden-ui
That's most of it. I think. At least, what's in my favorites any way. There's a few other loose ends here and there that don't have an entry from what I could find. Or I was just stupid and didn't favorite it so it's easy to find for me.
@capbros
I think so. It tells me at least that I think I am licensing my tent sprite correctly, cc-0, for me personally, as well as adding the other licenses to it. The tent sprite, made from a tile set that includes a cc-by and a gpl, is derivative work, not the game, the tent sprite is being used in.
And it just further illustrates why I need an art budget.
All righty. Thanks for clearing that up folks.
That seems fair.
But GPL states specifically that it can be applied to other media like art and music. I'm just worried that the game may be considered a "derivitive" work from a piece of art because it includes the piece of art but I'm not sure whether or not that's the case here. And if it IS the case, that means the GPL rules would apply, and I'd have to open source the project.
All righty, I'll do that then. Thanks again!
Side note: I think my problem was I thought I had to use all the licenses, when I didn't. Is that mentioned in the faq somewher and if not, may I suggest it be included in the faq?
Okay. So I wasn't aware that I only had to choose one license to use for using the art. So.
I could probably use:
Attribution
License Link.
Right?
Pages