I mean, you could unit test to death but the lighter color looks okay. It looks so small. Yet if I blow them up it won't look right. Finished, not perfect, I guess.
A little bit more progress.Today was almost wasted. By trying to use a new version of an editor that just came out I learned, there was no documentation for the framework I was using. XD
Hello! Just saw this and thought why not? I was working on the engine for a different reason a couple weeks before the jam and it wasn't working at all. So I figured why not keep working on it for the jam. I'm pretty sure that's still a valid entry? Anyways, I've been posting my work on twitter under the ogagamejam2 hash tag. I think I hit Alpha 0.5 tonight and decided to share my progress here.
The game is going to be a dr mario/tetris like with 8 enemies to defeat. I'm ONLY using assets from here, so I'm pretty sure I'm meeting the "at least 6" rule.
I am using haxeflixel, gimp, graphicsgale, and flashdevelop, and probably a couple other tools. Good luck everyone!
As far as legal stuff goes, I am going to do:
asset title by author with other attribution notices
Oh come on now, don't be like that. ^^
I mean, you could unit test to death but the lighter color looks okay. It looks so small. Yet if I blow them up it won't look right. Finished, not perfect, I guess.
The ui needs a bit of work.
WELL that was a fun debug test well.
A little bit more progress.Today was almost wasted. By trying to use a new version of an editor that just came out I learned, there was no documentation for the framework I was using. XD
Oh well.
@crazyduckgames That's always nice when you catch it early.
@chasersgaming More of a stream timelapse thing: https://t.co/6L0KQzrSvC?amp=1
Hopefully the next video will be better.
Hey it's something! Did a screen and some design. Made a dumb video about it. Dunno what these are in the scene or if I'll cover it up later.
How's everyone's progress so far?
I had an old link in my bookmarks. Thanks for looking.
Ignore this thread.
"Date created 2/1/2018" OOPS. That's a BIT more than 2 weeks oh well.
Sorry about that. I guess I was making the game in the spirit of the jam rather than the letter oh well.
Was gonna give myself SOME leeway but not with five months. XD
Good luck y'all!
Hello! Just saw this and thought why not? I was working on the engine for a different reason a couple weeks before the jam and it wasn't working at all. So I figured why not keep working on it for the jam. I'm pretty sure that's still a valid entry? Anyways, I've been posting my work on twitter under the ogagamejam2 hash tag. I think I hit Alpha 0.5 tonight and decided to share my progress here.
The game is going to be a dr mario/tetris like with 8 enemies to defeat. I'm ONLY using assets from here, so I'm pretty sure I'm meeting the "at least 6" rule.
I am using haxeflixel, gimp, graphicsgale, and flashdevelop, and probably a couple other tools. Good luck everyone!
As far as legal stuff goes, I am going to do:
asset title by author with other attribution notices
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