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Monday, July 25, 2016 - 15:18

This reminds me of Win3.x or classic Mac OS a bit. Neat.

Saturday, April 23, 2016 - 17:27

Making this loopable was fairly trivial and I did so for one of my projects. You can get it here.

Friday, April 15, 2016 - 13:08

Two citations in the first section of the Wikipedia article.

The wording is odd and I am not a lawyer, but the implication seems to be that US Government works cannot be anything but public domain in the US, but may not necessarily be public domain outside. The US government may have international copyright protection on works depending on the laws of the country in question and if they intend to obtain/assert such protections. There's also the additional complication that "public domain" isn't universal.

For what it's worth, Wikipedia's take on it is that it's still unclear, but safe enough to use with no restrictions or caveats.

Monday, February 15, 2016 - 00:15
Friday, January 8, 2016 - 17:57

Ascension 2 is complete! It's been a long, rough road, but I'm proud to finally bring it out into the  world for real.

The year is 2161. The future of naval warfare, the human-built AXV Emergence, leaves drydock. Before the hour is out, it has stopped responding and jumped to FTL, with nobody having any idea where it went. Lieutenant Allison Hunt is in her apartment, recuperating from the Rynn Incident when she gets the call. It's all hands on deck. The Navy needs to find this ship before it's too late. They send Hunt out to the lowest depths, the farthest reaches of the galaxy in a desperate search for clues. The stakes are high. The chase is on.

The tone and feel of Ascension 2 is difficult to describe. It's not a parody or comedy, and is in fact darker and more cynical than some other games. I wouldn't call it allegorical, but it's definitely applicable and inspired by current events in the world. The real world is often flippant and full of humourous moments even at the worst of times, and there is some humour in the game of this nature.

Gameplay-wise, Ascension 2 is similar to other RPG games. Most of the game is free-roaming, visiting various locations and talking to people to complete quests. This is structured into a focused narrative, moving from world to world as the plot advances. Combat is turn-based and conventional except that the focus is on quick, decisive battles rather than drawn-out ones. Attacks hit hard and hit quickly, and inflicting other conditions is deemphasized. There is no magic in Ascension 2, but characters have abilities that behave similarly.

Ascension 2 is exclusive to Windows as this is the only platform RPG Maker VX Ace supports. It will run on XP or later and doesn't require much of a computer, just 300MB of hard drive space. .NET Framework 4.0 or later is required for the launcher but not the game itself. An interactive manual with more instructions, backstory, and information is installed alongside the game.

Ascension 2 uses mixed licensing. Some assets will be made available on this site in the near future. Feel free to disassemble, mod, and reuse parts of the game, but be aware that it's not a fully libre game and some parts do have copyright restrictions. Refer to the included documentation for details.

Homepage
Download
Launch Trailer
itch.io page

Saturday, October 17, 2015 - 21:15

I know it's been a very long time since I've posted about this project here, but I'm still actively working on it and in fact it's getting close(ish) to release.

At this point, about 90% of the gameplay is done. What it needs is testing (mostly for balance and a bit of art. In particular, a few main characters are missing portraits or have very bad portraits, and combat is unbalanced (the black silhouettes are a deliberate, if ill-advised, design decision). If anyone is willing to provide one of those things, that would be very much appreciated.

I did intend to sell this as a commercial game at one point, but I've pretty much given up on those plans. I just don't feel that there's enough game here to ask money for it.

In any case, you can download the semi-public alpha here. It's a few months old now, and I've added a fair amount since then.

Tuesday, October 6, 2015 - 11:31

Makes me think of the old Command and Conquer games of all things. Don't know if I have a use for this, but very nice.

Friday, October 2, 2015 - 19:38

Which palette is this in? It looks almost like CGA, but not quite. Pretty nice in any case.

Monday, September 7, 2015 - 13:50

Maybe, maybe not. Doom's weapons are all photographed toys, and I've never heard of them having any licensing issues. It might be considered transformative enough to be a new work.

Thursday, September 3, 2015 - 20:07

It's better than you think! Your mileage may vary, but it reminds me of Heretic's music of all things.

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