It wasn't exactly what I was looking for, but I think it will work. I wasn't aware NASA imagery was freely licensed, but it makes sense. If I recall correctly, most US government media is public domain.
You could host larger files offsite. It's not optimal, but I don't think a lot of people download the Audacity source files so it might be an acceptable compromise.
I think mid files are supported already, but I'm not sure about rg or zym.
Probably not. There are non-RPG Maker versions (same tileset, different license) available for some of the tilesets. You would need to purchase one of those, but only a few are available.
Changing it a little does not change the license status.
Well, I decided to play with it last night, and I've got it running with node-webkit. Saving doesn't work, and there's no way to quit or restart, but these are solvable issues. It's also kind of big, but I think I can make it smaller.
If you're still following this, I'm not sure. It is possible to build HTML5 into a packaged app with some of the frameworks that are out there, but I've never done it.
You could run the Android version in some kind of emulator, but this is terribly obtuse and I don't see the point of doing it.
You can also download the game and play it locally in your browser by simply opening the HTML file, but this doesn't seem like what you're looking for.
There's a real lack of truly free resources in the Doom community. A lot of this site's resources are usable with little modification, so I'm working on packaging some of it and adding some of my own. Right now it's mostly textures but there are some effects and objects I've earmarked for conversion. It's just that I'm pretty busy with other stuff so this kind of gets pushed to the bottom of the priority list.
64x64 is the same size as a Doom flat, so I've made these into a Doom ready pack. It's available in my thread over in the ZDoom forums, but if anyone is interested I can post it here as well.
What will the difference between this one and the iTunes version be?
It wasn't exactly what I was looking for, but I think it will work. I wasn't aware NASA imagery was freely licensed, but it makes sense. If I recall correctly, most US government media is public domain.
You could host larger files offsite. It's not optimal, but I don't think a lot of people download the Audacity source files so it might be an acceptable compromise.
I think mid files are supported already, but I'm not sure about rg or zym.
Probably not. There are non-RPG Maker versions (same tileset, different license) available for some of the tilesets. You would need to purchase one of those, but only a few are available.
Changing it a little does not change the license status.
Are the images rotated in a non-standard fashion? This is the first skybox I've tried that doesn't work out-of-the-box with GZDoom.
Well, I decided to play with it last night, and I've got it running with node-webkit. Saving doesn't work, and there's no way to quit or restart, but these are solvable issues. It's also kind of big, but I think I can make it smaller.
http://www.mediafire.com/download/t74h22fl6dulrt8/cerium_standalone_beta...
This is a Windows build, but node-webkit is cross platform.
If you're still following this, I'm not sure. It is possible to build HTML5 into a packaged app with some of the frameworks that are out there, but I've never done it.
This guy figured out how to build Heroine Dusk as a Metro app, and it should be the same for Ascension: Adventure, but it's only useful if you're running Windows 8.
You could run the Android version in some kind of emulator, but this is terribly obtuse and I don't see the point of doing it.
You can also download the game and play it locally in your browser by simply opening the HTML file, but this doesn't seem like what you're looking for.
http://forum.zdoom.org/viewtopic.php?f=37&t=46983
There's a real lack of truly free resources in the Doom community. A lot of this site's resources are usable with little modification, so I'm working on packaging some of it and adding some of my own. Right now it's mostly textures but there are some effects and objects I've earmarked for conversion. It's just that I'm pretty busy with other stuff so this kind of gets pushed to the bottom of the priority list.
64x64 is the same size as a Doom flat, so I've made these into a Doom ready pack. It's available in my thread over in the ZDoom forums, but if anyone is interested I can post it here as well.
Any chance we could get a pure piano version of this?
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