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Sunday, September 14, 2014 - 21:12

The issue wasn't with filetype conversions but my ham-fisted attempt at 256-color graphics. What I did was import, scale 2x using "Bicubic Automatic", then switch to Indexed Color mode, dithering enabled. Most of the actual editing was done after the scaling, but before the palettizing. I was trying to go for a certain style, but after looking at it for a while I decided that it was, well, garbage.

What I did this time is do my edits at the original resolution, recoloring manually to the new palette, then scaling 2x nearest-neighbour. I do miss the fake texturing and perceived detail that some of the old scaled graphics had. For the world tiles, I layered the old dithered graphics on top of the new ones at half opacity. I'm still not sure if I like the look. The backgrounds have dithered gradients now, and again I'm not sold on that either.

I'm almost done now (enemies are done), and I'm mostly happy with the results. You can try it here. I haven't updated the download or android version, but the "Play Online" link should work. You may need to clear your browser cache first.

Saturday, September 13, 2014 - 00:07

I'm currently working on redoing some of the art, getting rid of the horrid dithering and doing manual recoloring. I'm not very good at anything artistic, so I'm pretty much just replacing colors, not adding any shading. Ascension: Adventure uses a 256-color palette and 320x240 resolution, but I don't really have the skill to take advantage of it.

Death Speaker/Cult Leader.
From left to right: Heroine Dusk Original, Redshrike's Remix, Ascension: Adventure V1, Ascension: Adventure (New)
The first two use DawnBringer's 16 color palette, the last two use my 256-color palette.

Of course, once everything is done, it will be posted here.

Wednesday, August 27, 2014 - 23:39

Agreed. Although the design is generic enough to not be a violation of copyright, calling it the "Kill Bill girl" could be. I recommend you rename it. You could maybe mention that she's similar to or inspired by the character in Kill Bill in the description.

Thursday, August 14, 2014 - 01:19

I am considering using this in Ascension 2, but the GPL licensing is incompatible with my project. I humbly request that you relicense this OGA-BY or CC-BY so that I may use it. I don't mean to intrude, but I think this could fit into my project nicely.

Thursday, August 14, 2014 - 00:59

I plan on using this track as the battle theme in Ascension 2. I'm still playing with the music, though, so take this more of an "I'll probably use it" than an "I'm using it".

Monday, August 11, 2014 - 15:14

Depending on what style you are going for, this can also work well with a title screen. I used this as the menu music in Ascension: Adventure and as intro music in an unreleased, unrelated project.

Saturday, August 9, 2014 - 20:13

I butchered both this and the Heroine Dusk code to make Ascension: Adventure. It also uses some other art from here and other sources, which I butchered. It's not very good, but it fits a gap in the series.

http://xcvgsystems.net/?page_id=144

I'm planning on porting it to Android (sort of- WebView with some Java calls in the code) and if I do so I will probably port Heroine Dusk as well.

 

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