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Sunday, November 16, 2014 - 15:42

Is there a reason you didn't use a transparent background?

Sunday, November 16, 2014 - 12:45

Very nice. I might use this for a Doom level; it seems like a good fit.

Friday, November 14, 2014 - 16:28

Perhaps not me personally, but someone will. I've seen some of your work on the ZDoom forums and if you released it under a libre license it could be useful to a lot of people.

Sunday, November 9, 2014 - 10:33

Were you able to get any of the assets relicensed?

 

Saturday, November 1, 2014 - 20:59

I think BSD is more equivalent to CC-BY, or even CC-BY-SA, but BSD allows mixing of licenses whereas CC-BY-SA is iffy on that. CC0 (Public Domain) would be nice, but CC-BY 3.0 would be acceptable too in my opinion. CC-BY-SA can cause issues with license compatibility and some people avoid it for that reason.

My suggestion is to get permission and relicense as much as you can, even if it's not the whole project, and post it here. Freedoom is big, and even a relatively small portion could be quite useful to a lot of people.

 

Saturday, November 1, 2014 - 11:35

Look closely at the license text. It's actually the 3-clause Modified BSD License, which is GPL-compatible and approved by the OSI. It does seem like an odd choice considering that Freedoom isn't really software, but it is generally considered a free license. The site already has the less permissive GPL available, and I'm actually kind of surprised BSD licenses aren't available too.

Friday, October 31, 2014 - 17:08

I'm adapting all these sets for use with GZDoom. I tried one out today and it looked good so I've started converting and packaging them.

Thursday, October 30, 2014 - 17:35

My advice is to sketch it out, even if it's on a napkin. See if it makes sense, if it works for the verse you're going for, and tweak it until it does.

You might want to look up real ship plans and design principles. Otherwise, just go with what feels right until you get something you like.

Wednesday, October 8, 2014 - 15:08

It doesn't really matter. I would say go with what your target audience expects, but these days you'll probably have American players, British players, and players whose native language is not English at all. Go with whichever you feel fits the game better and/or whichever you personally prefer.

Tuesday, September 16, 2014 - 17:08

I will freely admit I got lazy and didn't change the layouts much. Adding and removing interactive houses is somewhat complicated, but I could have moved them around a bit more.

I was worried about giving myself 256 colors to work with and then not using them effectively. I think the new art does a much better job of using the wider gamut.

The Android (Google Play) version has been updated, though it might not be live yet. I haven't updated the apk or downloadable versions yet, and I haven't pushed the changes to GitHub. I'll have that done by the end of the week, along with posting the rest of the art on this site.

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