As part of the rules in the game jam it states that all game entrys must include a credits page, or somewhere in game where it can be read that what assets have been used and who the asset is by. Failure to do this will result in your entry not being placed after ratiings have finished.
Please check and ensure your entrys have one, if not then you can update your game page or write in the comment sections on your game page.
3) You must credit the Author of the assets used, even if it's not required by the license. You can do this by creating a 'Credits' menu on your title screen where you can show a list. (If you have an account with OGA, downloads are saved to a folder where there is a handy 'Credits File' you can use.)
As part of the rules in the game jam it states that all game entrys must include a credits page, or somewhere in game where it can be read that what assets have been used and who the asset is by. Failure to do this will result in your entry not being placed after ratiings have finished.
Please check and ensure your entrys have one, if not then you can update your game page or write in the comment sections on your game page.
3) You must credit the Author of the assets used, even if it's not required by the license. You can do this by creating a 'Credits' menu on your title screen where you can show a list. (If you have an account with OGA, downloads are saved to a folder where there is a handy 'Credits File' you can use.)
Hello fellow Devs and artists, just a reminder that there are only 6 days left for rating the games submitted for the game jam.
only those that submitted can rate the games, but those that didn't take part can still play them, I'm sure we would all like to here your thoughts on the game pages comments.:)
here is some i have worked on, thanks for the list, i didn't do the claymore though. Gave me an opportunaty to experiment with GameMaker Studio 2. hope there helpful. good luck with your project.:)
@EDduzziteh @isaiah658 Thanks for your kind comments.
@Spring Thanks for your comments too, your quite right about the grey, i was going to go blue and lighter, but i didn't want to throw another ramp in. edges are hard to make a decsion on for me, not sure whether to have a outline or not, think it depends on the background? maybe I should include 2 versions, one with, one without, is there a preference?
Backgrounds are something I haven't worked on yet, one of the things that is a challenge when creating, is whats best to start with when creating enviroments? do you have one colour and work around that in terms of contrast and ramps, building a scene from one colour, or can you use any colours you want providing the contrast is right. if i choose a sky colour background for example, is the rest based from that one colour. The colour wheel is interesting, My better half is an artist, and she keeps explaining to me the colour wheel and stuff, and i think shes getting the hump with me having to keep explaining it to me, she don't understand why i try to work with limitations, :).
Sorry, questions,questions,questions. I'm just trying to set my mind right. I like the Amiga tag, :)
Another reminder: IMPORTANT
As part of the rules in the game jam it states that all game entrys must include a credits page, or somewhere in game where it can be read that what assets have been used and who the asset is by. Failure to do this will result in your entry not being placed after ratiings have finished.
Please check and ensure your entrys have one, if not then you can update your game page or write in the comment sections on your game page.
3) You must credit the Author of the assets used, even if it's not required by the license. You can do this by creating a 'Credits' menu on your title screen where you can show a list. (If you have an account with OGA, downloads are saved to a folder where there is a handy 'Credits File' you can use.)
Another reminder: IMPORTANT
As part of the rules in the game jam it states that all game entrys must include a credits page, or somewhere in game where it can be read that what assets have been used and who the asset is by. Failure to do this will result in your entry not being placed after ratiings have finished.
Please check and ensure your entrys have one, if not then you can update your game page or write in the comment sections on your game page.
3) You must credit the Author of the assets used, even if it's not required by the license. You can do this by creating a 'Credits' menu on your title screen where you can show a list. (If you have an account with OGA, downloads are saved to a folder where there is a handy 'Credits File' you can use.)
Hello fellow Devs and artists, just a reminder that there are only 6 days left for rating the games submitted for the game jam.
only those that submitted can rate the games, but those that didn't take part can still play them, I'm sure we would all like to here your thoughts on the game pages comments.:)
https://itch.io/jam/opengame-art-game-jam
here is some i have worked on, thanks for the list, i didn't do the claymore though. Gave me an opportunaty to experiment with GameMaker Studio 2. hope there helpful. good luck with your project.:)
@EDduzziteh @isaiah658 Thanks for your kind comments.
@Spring Thanks for your comments too, your quite right about the grey, i was going to go blue and lighter, but i didn't want to throw another ramp in. edges are hard to make a decsion on for me, not sure whether to have a outline or not, think it depends on the background? maybe I should include 2 versions, one with, one without, is there a preference?
Backgrounds are something I haven't worked on yet, one of the things that is a challenge when creating, is whats best to start with when creating enviroments? do you have one colour and work around that in terms of contrast and ramps, building a scene from one colour, or can you use any colours you want providing the contrast is right. if i choose a sky colour background for example, is the rest based from that one colour. The colour wheel is interesting, My better half is an artist, and she keeps explaining to me the colour wheel and stuff, and i think shes getting the hump with me having to keep explaining it to me, she don't understand why i try to work with limitations, :).
Sorry, questions,questions,questions. I'm just trying to set my mind right. I like the Amiga tag, :)
appreciate your comments, thanks.
Great track! I used this in my OGA game jam entry, thanks!
https://chasersgaming.itch.io/never-a-doll-day-
Hi, I used your asset in my OGA game jam entry. Thank you for sharing!
https://chasersgaming.itch.io/never-a-doll-day-
Hi, I used your asset for my horse racing game in my game jam entry.
thanks! :)
https://chasersgaming.itch.io/never-a-doll-day-
I second what capbros says, if we can guys and girls, let the artists know you've used there work, spread your game! :)
If you give a list then il have a go at creating some when I've got the chance, good to work from a list. :)
il release public domain, so if you want you can use if needed and so can others.
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