I'm sold on pixva3, it's a very nice Sprite. Although I'm no expert, I would say the dithering on pixval4 is too much, but that's only my opinion, it's still a nice Sprite all the same. Pixval3 for me. :)
Thanks for your nice comment on Monstropolis.it was a project that I started a long time ago, my artwork has improve quite a lot since then. The controls are some what awkward, I did try and improve them with some keyboard functions, but still not a best, however it works well on an iPad, so it will probly move to that format ideally, with like you say some improved artwork. There are lots of things suggested that I didn't put in and probably won't because I would never get it finished, I'd just keep going and going. I have written 4 other games since then and I'm keen to get cracking on those. :)
@vinnNo Bloody hell MySpace, I remember when i had one of those, i wonder if i still have it? to scared to look :), im not a great social media user, i have an afliction with it, especial Facebook, dont mind instagram and twitter thou, my wife says i should use facebook more, but the thought makes me cringe! like someone srapping there finger nails down a blackboard, arrrrrrgh. but in this day and age you kind of have to i suppose. :)
There are alot of assets on here to go through, which can take time. with this jam I annouced the jam a week early so everyone had time to look for stuff they might need, perhaps il annocuce it 2 weeks early this time, if assets cant be found then maybe there will be time to reach out to the community and ask someone to help. Planning the games for the jam is fine, getting you stuff together ready to code for the jam is a good thing. Ready, steady, Go make the game. :)
using other assets is completly fine, i think i needed to make that more clearer on the jam, and perhaps catergorising the OGA assets made it a little confusing, next time use any from OGA? no one from this and one from that? is a minuim of 6 not enough?
I was so pleased with all the entry's, and it's great to hear that some of you are going to continue developing them. I think we and can all take something from this jam, I know I learnt a bit about myself.:) and hopefully OGA will gain something from it too.
I would like to ask if anyone has any feedback on the jams set up? How was it for you?
@capbros there's nothing wrong with having a favourite, I'm sure we all had one, I was torn between a few, but I think witchybizness would be my choice, :) I was charmed by its visuals and it played well, and the soundtrack was awesome and to hear that it was VinnNo first jam and felt that this OGA jam would be good place to start 'sending' a game out of the house is a positive thing and tells me that I did something right on the jam. Also with the fav thing in mind, I will add a 'OGA players choice award' or something like that on the next jam. I'm looking forward to your pixel palette tools development. :)
@vinnNo why did you choose the OGA jam by the way? Rage quit, was genius.:)
@medicinestorm phantum66 deciding factors AI was clever, that were a lot of different things from each game that had something about them, seeing others ideas and how they used the art challenges and themes was cool too. Your game was really refreshing to play, was nice to see someone step out of the box and come away from a platformer, runner or rpg and do something different, my hat goes off to you. I'm pleased to hear your going to continue with it and look forward to playing it! :)
how many of you looked for assets on OGA and couldn't find what you were looking for? Maybe it's not here, It's a great opportunity to let the OGA community know, so the artists can create and make them available, and who knows may inspire other great assets that are related on the way!
any other feedback then please post here, I don't want to open another thread :)
@medicinestorm I noticed a few so I thought I would mention it. In hiensight I should of been more clear on the rules, but you never know how these things pan out until you do them, first one ive ever done,it's a learning curve for me, maybe next time I will be more clear and instructive.
it is the last day to get your ratings everyone so those that haven't rated yet then it's time to get on it! :)
there should be at least 200+ ratings if my maths is correct and we are a bit shy on that figure so there are a few of you that haven't rated yet.
@capbros yours is fine, i can see the credits, your all good.
@FacadeGaiken again, i can see the credits, your all good too.
To all participants:
If you guys have some sort of page, or just somewhere, somehow where I can see the credits of the assets used then its all cool, some entry have no credits at all.
Cool, be good to see it animated, please show when you do. Good luck with it, :)
I'm sold on pixva3, it's a very nice Sprite. Although I'm no expert, I would say the dithering on pixval4 is too much, but that's only my opinion, it's still a nice Sprite all the same. Pixval3 for me. :)
Thanks for your nice comment on Monstropolis.it was a project that I started a long time ago, my artwork has improve quite a lot since then. The controls are some what awkward, I did try and improve them with some keyboard functions, but still not a best, however it works well on an iPad, so it will probly move to that format ideally, with like you say some improved artwork. There are lots of things suggested that I didn't put in and probably won't because I would never get it finished, I'd just keep going and going. I have written 4 other games since then and I'm keen to get cracking on those. :)
I know what you mean, i feel like that too, but do it anyway!
i like pixval3. :)
Bump! Just so it stays where it can be seen! :)
@vinnNo Bloody hell MySpace, I remember when i had one of those, i wonder if i still have it? to scared to look :), im not a great social media user, i have an afliction with it, especial Facebook, dont mind instagram and twitter thou, my wife says i should use facebook more, but the thought makes me cringe! like someone srapping there finger nails down a blackboard, arrrrrrgh. but in this day and age you kind of have to i suppose. :)
There are alot of assets on here to go through, which can take time. with this jam I annouced the jam a week early so everyone had time to look for stuff they might need, perhaps il annocuce it 2 weeks early this time, if assets cant be found then maybe there will be time to reach out to the community and ask someone to help. Planning the games for the jam is fine, getting you stuff together ready to code for the jam is a good thing. Ready, steady, Go make the game. :)
using other assets is completly fine, i think i needed to make that more clearer on the jam, and perhaps catergorising the OGA assets made it a little confusing, next time use any from OGA? no one from this and one from that? is a minuim of 6 not enough?
I was so pleased with all the entry's, and it's great to hear that some of you are going to continue developing them. I think we and can all take something from this jam, I know I learnt a bit about myself.:) and hopefully OGA will gain something from it too.
I would like to ask if anyone has any feedback on the jams set up? How was it for you?
@capbros there's nothing wrong with having a favourite, I'm sure we all had one, I was torn between a few, but I think witchybizness would be my choice, :) I was charmed by its visuals and it played well, and the soundtrack was awesome and to hear that it was VinnNo first jam and felt that this OGA jam would be good place to start 'sending' a game out of the house is a positive thing and tells me that I did something right on the jam. Also with the fav thing in mind, I will add a 'OGA players choice award' or something like that on the next jam. I'm looking forward to your pixel palette tools development. :)
@vinnNo why did you choose the OGA jam by the way? Rage quit, was genius.:)
@medicinestorm phantum66 deciding factors AI was clever, that were a lot of different things from each game that had something about them, seeing others ideas and how they used the art challenges and themes was cool too. Your game was really refreshing to play, was nice to see someone step out of the box and come away from a platformer, runner or rpg and do something different, my hat goes off to you. I'm pleased to hear your going to continue with it and look forward to playing it! :)
how many of you looked for assets on OGA and couldn't find what you were looking for? Maybe it's not here, It's a great opportunity to let the OGA community know, so the artists can create and make them available, and who knows may inspire other great assets that are related on the way!
any other feedback then please post here, I don't want to open another thread :)
Next time I could open the ratings to public vote not just the participants, thought this was best to begin with.
Anymore feedback from the jam would be appreciated so I can consider it for when I do another.:)
thanks everyone! :)
@medicinestorm I noticed a few so I thought I would mention it. In hiensight I should of been more clear on the rules, but you never know how these things pan out until you do them, first one ive ever done,it's a learning curve for me, maybe next time I will be more clear and instructive.
it is the last day to get your ratings everyone so those that haven't rated yet then it's time to get on it! :)
there should be at least 200+ ratings if my maths is correct and we are a bit shy on that figure so there are a few of you that haven't rated yet.
@capbros yours is fine, i can see the credits, your all good.
@FacadeGaiken again, i can see the credits, your all good too.
To all participants:
If you guys have some sort of page, or just somewhere, somehow where I can see the credits of the assets used then its all cool, some entry have no credits at all.
:)
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