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Tuesday, December 22, 2015 - 20:29

Hi vico,

For content which is listed under multiple licenses, you are free to pick whichever one of the licenses you want, and use the content under only those terms. CC licenses do not require code to be released under GPL, and should be totally legal to ue with RPG Maker.

However, you must be sure to follow the terms of the license you choose. One of the restrictions placed on CC-BY licenses is that you may not impose legal or technological restraints on a user's rights to exercise the CC-license. My understanding of this is that it is not legal to, for instance, release a game on the Apple app store which comes with CC-licensed material, because all content released on the Apple app store must be licensed under their own Apple license, which imposes legal restrictions beyond the CC license.

One way I've seen to get around this is to ship the app with generic or placeholder graphics, then require (advise) users to download the CC content (so that it is not distributed over the app store), and import it into their game. I'm not sure if this would work with RPG Maker though.

In case you ever see it, the OGA-BY license is identical to CC-BY except it does not contain the restriction mentioned above.

Tuesday, December 22, 2015 - 09:35

Haha, I guess sometimes it's actually fun to see old forum threads that spam bots dig up. Maybe they do have a silver lining!

Too bad there were never followup nominations though.

Friday, December 18, 2015 - 09:33

It's not perfect, but one possible solution is to refer to collections. For instance there are fairly well maintained collections for side view (and here), isometric, as well as top down ones (usually separated by genre).

Wednesday, December 16, 2015 - 09:47

Whenever this happens with me, I just zoom in on the page.

At least in Chrome and Firefox you can zoom in by holding "ctrl + mouse-scroll-up" or "ctrl + =", and zoom out also with mouse wheel or "ctrl + -".

"ctrl+0" automatically resets to regular zoom.

It does a bilinear filter (I think) on zooming in so pixelart can become fuzzy, but that doesn't bother me too much.

Tuesday, December 15, 2015 - 21:46

Agreed - this is fabulous!

Tuesday, December 15, 2015 - 17:54

First of all, I can't help you make your art. But it may be helpful for others who would consider this to explain more what style you are looking for. Cartoony VS realistic? Pixel VS vector? When you say the graphics in the preview are bound to change a lot, it makes it hard to know what to aim for.

You may also want to explain what you want that is different from what is already available on OGA. For instance, here are 2 collections of top down art. 

http://opengameart.org/content/over-head-top-down-art-collection

http://opengameart.org/content/top-down-view

Looking through these, I found a bunch of characters which might meet your criteria:

http://opengameart.org/content/animated-top-down-survivor-player

http://opengameart.org/content/top-down-walking

http://opengameart.org/content/samurai-top-down

http://opengameart.org/content/orb-game-art

http://opengameart.org/content/top-down-runner

http://opengameart.org/content/player-characters-for-war

http://opengameart.org/content/player-characters-2

http://opengameart.org/content/player-characters-3

http://opengameart.org/content/bad-guy-characters

http://opengameart.org/content/anim-top-down-assassin

http://opengameart.org/content/top-down-shooter-character

Especially because it sounds like you are not offering to pay for this work, you may want to consider that these assets are already available. If you're not satisfied with any of them, you could at least use that as a starting point to help explain what exactly you're looking for.

Monday, December 14, 2015 - 19:30

Awesome! My high score was 18... and, no, I don't feel the need to say how many tries it took me to get past the first baddie... Thanks for the credit/link, and congratulations on your project!

Monday, December 14, 2015 - 12:42

Cool! It's awesome to see all of your projects! As I make more progress I might have to look into setting up my own account there.

Saturday, December 12, 2015 - 10:21

You may have luck in this collection.

What about this?

I think this is also good - I especially like the michio.png character (not in preview, you have to check the download).

Thursday, December 10, 2015 - 10:22

Though now that I read the GeneralUser license more carefully I see this:

Many of the samples are original, but some were taken from other banks freely (and legally) available on the Internet from various SoundFont websites.  Because GeneralUser GS originated as a personal project with no intention for publication, I cannot be 100% sure where all of the samples originated, although I do know that none of them came from commercially published SoundFont packages or sample CDs.  Regardless, many "free" SoundFonts available on the web may indeed contain samples of questionable origin.

...

This uncertainty may concern you if you intend to use GeneralUser GS in a commercial software product.

Just more cause to be careful I suppose. It does go on to mention that there have been no documented infringement claims made against composers using GeneralUser over the last 15 years.

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