Ok, I'll upload the 3d model in the next couple of days and also see if I can provide additional texture variations. Will post here once the model is available.
pennomi, thanks for your offer, but as you said, the tiledef for FLARE requires decent amount of work. This is why it would be better to wait until the tileset is finalized.
Clint, it's good to read your opinion and experiences with Tiled/FLARE tilesets. I tried Tiled myself and I saw the issue with tiles in action. With the new grass/water tileset you're making, do you think the current bridge pieces be able to fit in without too much hassle? In Blender and then rendered together I mean.
Myckel, I feel I still have certain obligations here. You asked for a bridge tileset and you got one, but can't really do much with it. And you fullfilled your part of the deal. The problem here is I don't know how to solve this last part of the riddle and I feel I didn't do my part of the deal. Do you have any suggestions how we could sort this out? Perhaps with a partial refund, or wait for the new grass and then finish the tileset, with (hopefully :) ) help from more experienced Clint and pennomi.
A bit late reply, since I dedicated some time to my degree and other things.
Anyway, it seems almost two issues are now solved, I'll just edit the blend file's camera setting a bit more and the seams should hopefully be fully gone. Mind though, that the seams on the water tiles are from the original grass&water tileset. From here: "Note there is a slightly visible edge line on the water tiles. I haven't figured out how to avoid this." Here's the new blend file and tiles, hopefully this should do.
As for the offset, it seems the best thing to do is for me to install FLARE and Tiled. Are there any other things I need to have/know to test the tiles.
Also, are the tiles offset only in Tiled or also in FLARE. If they work well enough in FLARE I'd say the problem is more an annoyance than a real problem (as far as the end result is concerned).
Myckel, I'd like to tackle one issue at a time so I was wondering whether you're still getting any issues with the seams. If not that's 2 problems down, 1 to go.
For the offset, I'm kind of lost what to do. As far as the blend file goes, the model should be allright. It appears a part of the problem is in Tiled and the other with too much empty space below the tiles. Any ideas from anyone what can be done here? I'd love to see this problem solved myself, but no idea how. Perhaps I'll have to get FLARE and Tiled installed here and test stuff myself and see how things behave.
Clint: You say you plan on making better grass without these issues. Would this make the bridge tileset obsolete since it was built on the current grass version? Would it be possible for you to take a look at the blend file I made and say whether there are problems with the model, or is this offset problem related to rendered sprites and factors unknown to me?
kurt, thanks for the link. It more or less confirms what I did with the blend file, where the tiles go a bit outside the camera edges. I'm 99% confident this will solve the issue. if 1% happens i can always tweak things.
In other news, I changed the water and grass materials so that they now fit the original tiles. Hopefully things should fit in now. If the bridge structure is a tad too dull compared to the grass&water, that can always be fixed without much trouble.
Here's the final final final blend file. http://dl.dropbox.com/u/1482587/OSARE/FLARE%20Bridge%20Final%20Final.zip Released under GPL 2.0, GPL 3.0, CC-BY-SA 3.0 If no issues are found in the next week or so (Myckel said he'll be away for a few days) I'll upload it to OGA. I'll still need to add a file with credits to authors whose work I used when making this bridge.
Ok I guess the 2.) can be solved by chaning the camera Orthographic Scale value to something around 8.200. Can anyone test whether this properly solves the issue with seams? I based this value when I compared how much off the edge of the camera Clint's tiles usually go and I tried to match this with the bridge tiles.
So two problems mainly: 1.) Water colour too dark 2.) Tiles don't fit well enough together.
For 1.) I checked the light settings which were different than the ones used by the grass&water blend file. I imported the lights from the original file. This however didn't solve the problem, since as it says here http://opengameart.org/content/grass-and-water-tiles
"I increased the brightness/contrast slightly in post"
This means the water colour difference is due to editing the original sprites in a 2d editor of some sorts. Will have to think about what the best solution for this would be. Re-render the original tiles? Post-process the new ones (can the same effect be achieved?) ?
For 2.) I'll have to ask Clint what sizes would be best used to render the tiles. Luckily the blend file is made in such a way that re-rendering the tiles is very easy and fast, so all I'll need to fnd out is a few correct values.
Also, here I'm confirming Myckel already did his part of the deal and I received the commision.
Here's the final blend file with the tiles. The tiles are each a separate PNG, since I have no idea in what way to properly combine them into a sprite sheet. Please let me know if the blend file and/or tiles are ok and I'll upload the file to OGA. Released under GPL 2.0, GPL 3.0, CC-BY-SA 3.0.
Late reply :)
Ok, I'll upload the 3d model in the next couple of days and also see if I can provide additional texture variations. Will post here once the model is available.
pennomi, thanks for your offer, but as you said, the tiledef for FLARE requires decent amount of work. This is why it would be better to wait until the tileset is finalized.
Clint, it's good to read your opinion and experiences with Tiled/FLARE tilesets. I tried Tiled myself and I saw the issue with tiles in action. With the new grass/water tileset you're making, do you think the current bridge pieces be able to fit in without too much hassle? In Blender and then rendered together I mean.
Myckel, I feel I still have certain obligations here. You asked for a bridge tileset and you got one, but can't really do much with it. And you fullfilled your part of the deal. The problem here is I don't know how to solve this last part of the riddle and I feel I didn't do my part of the deal. Do you have any suggestions how we could sort this out? Perhaps with a partial refund, or wait for the new grass and then finish the tileset, with (hopefully :) ) help from more experienced Clint and pennomi.
A bit late reply, since I dedicated some time to my degree and other things.
Anyway, it seems almost two issues are now solved, I'll just edit the blend file's camera setting a bit more and the seams should hopefully be fully gone. Mind though, that the seams on the water tiles are from the original grass&water tileset. From here: "Note there is a slightly visible edge line on the water tiles. I haven't figured out how to avoid this." Here's the new blend file and tiles, hopefully this should do.
As for the offset, it seems the best thing to do is for me to install FLARE and Tiled. Are there any other things I need to have/know to test the tiles.
Also, are the tiles offset only in Tiled or also in FLARE. If they work well enough in FLARE I'd say the problem is more an annoyance than a real problem (as far as the end result is concerned).
Myckel, I'd like to tackle one issue at a time so I was wondering whether you're still getting any issues with the seams. If not that's 2 problems down, 1 to go.
For the offset, I'm kind of lost what to do. As far as the blend file goes, the model should be allright. It appears a part of the problem is in Tiled and the other with too much empty space below the tiles. Any ideas from anyone what can be done here? I'd love to see this problem solved myself, but no idea how. Perhaps I'll have to get FLARE and Tiled installed here and test stuff myself and see how things behave.
Clint: You say you plan on making better grass without these issues. Would this make the bridge tileset obsolete since it was built on the current grass version? Would it be possible for you to take a look at the blend file I made and say whether there are problems with the model, or is this offset problem related to rendered sprites and factors unknown to me?
Ok, one problem down :) Colours are correct.
Are the seams still showing?
Height issue to be fixed.
Nice stuff, would look really cool on a black t-shirt. Also, I find the tags interesting: unclear, pretty, warfare :)
kurt, thanks for the link. It more or less confirms what I did with the blend file, where the tiles go a bit outside the camera edges. I'm 99% confident this will solve the issue. if 1% happens i can always tweak things.
In other news, I changed the water and grass materials so that they now fit the original tiles. Hopefully things should fit in now. If the bridge structure is a tad too dull compared to the grass&water, that can always be fixed without much trouble.
Here's the final final final blend file. http://dl.dropbox.com/u/1482587/OSARE/FLARE%20Bridge%20Final%20Final.zip Released under GPL 2.0, GPL 3.0, CC-BY-SA 3.0 If no issues are found in the next week or so (Myckel said he'll be away for a few days) I'll upload it to OGA. I'll still need to add a file with credits to authors whose work I used when making this bridge.
Ok I guess the 2.) can be solved by chaning the camera Orthographic Scale value to something around 8.200. Can anyone test whether this properly solves the issue with seams? I based this value when I compared how much off the edge of the camera Clint's tiles usually go and I tried to match this with the bridge tiles.
EDIT: Here's the new test file http://dl.dropbox.com/u/1482587/OSARE/FLARE%20Bridge.zip
So two problems mainly: 1.) Water colour too dark 2.) Tiles don't fit well enough together.
For 1.) I checked the light settings which were different than the ones used by the grass&water blend file. I imported the lights from the original file. This however didn't solve the problem, since as it says here http://opengameart.org/content/grass-and-water-tiles
"I increased the brightness/contrast slightly in post"
This means the water colour difference is due to editing the original sprites in a 2d editor of some sorts. Will have to think about what the best solution for this would be. Re-render the original tiles? Post-process the new ones (can the same effect be achieved?) ?
For 2.) I'll have to ask Clint what sizes would be best used to render the tiles. Luckily the blend file is made in such a way that re-rendering the tiles is very easy and fast, so all I'll need to fnd out is a few correct values.
Also, here I'm confirming Myckel already did his part of the deal and I received the commision.
Here's the final blend file with the tiles. The tiles are each a separate PNG, since I have no idea in what way to properly combine them into a sprite sheet. Please let me know if the blend file and/or tiles are ok and I'll upload the file to OGA. Released under GPL 2.0, GPL 3.0, CC-BY-SA 3.0.
http://dl.dropbox.com/u/1482587/OSARE/FLARE%20Bridge%20Final.zip
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