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Monday, July 25, 2011 - 14:22

It's possible to bake the AO for water on a separate texture, then multiply the original material. Ok, now I'm done done with the materials and textures. Now to clean up the blend file and other boring stuff and ready it for rendering tiles.

Sunday, July 24, 2011 - 16:22

I'm glad you like it :) and I'm replying to your message as we speak.

EDIT: Ok, the last one for today. Tomorow I'm rendering tiles.

 

Sunday, July 24, 2011 - 14:44

These are rendered tiles, but they are put together in Blender and then rendered. Actual tiles will be more or less the same.

I textured the remaining parts of the bridge and tweaked some material settings. If you are happy with the current result I can move on to rendering individual tiles and making the blend file easier to use in case someone else will want to render the tiles with different materials, modified stuff etc.

EDIT: Here's the latest version of the file with textures http://dl.dropbox.com/u/1482587/OSARE/FLARE%20Bridge.zip released under GPL 2.0, GPL 3.0, CC-BY-SA 3.0

Sunday, July 24, 2011 - 10:28

New blend file + textures. Same license as before. Roof and stone textures are taken from Pfunked's medieval building set and temple entrance.

http://dl.dropbox.com/u/1482587/OSARE/Bridge1.zip

Also, textured bridge. There are a few details left to texture, then it should be more or less done.

 And thank you pennomi :)

Saturday, July 23, 2011 - 10:45

The last of the modelling bits, bridge start and broken bridge. Now I'll have to clean up the tiles a bit, then it's texturing and rendering. The blend file in my earlier post should be updated shortly, same license. And yes, it does resemble a castle in a way :)

 EDIT: Ok, the blend file has been cleaned up and updated. All the relevant tiles are on layer 1, lights and camera on layer 2 and the rest of the wip and unneeded junk on layer 0.

Friday, July 22, 2011 - 16:42

And even more progress, this time the gates. Also, the blend file from my earlier post is updated, same license. Left to do are bridge-land transition and broken bridge-water pieces, both of which shouldn't be too hard to make. Then it's texturing and rendering.

EDIT: and quick bridge pillars/towers

Thursday, July 21, 2011 - 15:58

Some progress.

EDIT:

I'm also posting the WIP blend file, which will be updated as I go along (release early, release often :) ). Released under GPL 2.0, GPL 3.0, CC-BY-SA 3.0

http://dl.dropbox.com/u/1482587/OSARE/bridge.blend

Tuesday, July 19, 2011 - 15:28

Thanks for the comments from both. I'm happy to hear you like the initial work and also that separate floors and walls are the way to go. This then solves most of my technical dillemmas/unknowns I had.

For the crossroads, I don't think real bridges have those. But I was thinking more along the line of game/RPG needs, where you'd perhaps want more freedom when designing environments. The pieces won't be actual crossroads, but more like turns, corners and such, so you'll be able to build varied bridges, not just straight-one-way stuff. In any case the additional pieces can only add to the tileset while still allowing to have regular bridges if the designer chooses so.

I'll see what I can do about the gates. Seeing FLARE uses them with the dungeon tileset, there's obviously a way to make them, I'll just have to check Clint's blend files and tiles to see how they were done. Perhaps a guard house/niche tile on the side wouldn't hurt as well?

 

Tuesday, July 19, 2011 - 13:38

One more post: The bridge doesn't look as flat if I make the side walls bigger. I also forgot to add, that I plan the bridge to include crossroads, so map makers can do all sorts of shapes and paths using the bridge + addition pieces, like broken bridge end, interesting details and such. Ah, I'm getting a good feel about this project now :)

 

EDIT: but then again, it can look even more bridgy.

Tuesday, July 19, 2011 - 13:27

Kudos on the new medals and of course the whole OGA 2.0! Looks really nice and feels a lot better to use the site than before.

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