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Friday, December 3, 2010 - 06:08

Thanks :) Though, I actually prefer to have some more vibrant colours, even if they don't fit the mental image of an ancient temple. I feel like too many games go for gritty desaturated style these days and that we shouldn't be afraid to use some strong colours. My inspiration initally came from a game called Pharaoh (screenshot). Having said that, all of red and all of blue are only two materials for all the pieces so changing the saturation as well as changing the colour is a rather trivial task. I imagine you could create some simple and interesting variations by simply changing the colours.

Thursday, December 2, 2010 - 15:24

Thanks :)

To make it fit into OSARE better, just reduce the "Sun" lamp's value from 1.3 to 1.1 or use OSARE's original light setup. I'm currently using my own. Any help getting this into proper sprites is appreciated.

Forgot to mention, I'm releasting this under CC BY-SA 3.0

Thursday, December 2, 2010 - 14:59

Yeah but with the description you can pretend to be a mighty muscled Conan or a beautiful elven princ supermodel :)

Thursday, December 2, 2010 - 13:28

I feel it's easier to browse and handle the sounds if you have one sound per entry so I uploaded them as such. The http://opengameart.org/browse/audio page seems suited for this as well. By combining multiple sounds into a single sound file it creates extra work for me and then additional work for whoever wants to use the files and needs to cut them apart. From a causal audio user's perspective it looks only like extra work and inconvenience. In any case what's done is done. Unless someone is enough bothered by the way I handled these files to organize them themselves, things will stay the as they are. I've only so much time and energy to dedicate to OGA.

Tuesday, November 23, 2010 - 11:56

fruit basket

Here's a fruit basket (testing a lighting rig for isometric stuff) . Model from Sintel DVD

© copyright Blender Foundation | www.sintel.org

Saturday, November 20, 2010 - 06:57

Here's a rough story idea based on the Wu Xing worldbelief where one element conquers another.

You start in the central city themed around metal. You get a metal artifact and are sent on a quest to wood lands. By defeating the wood guardian, you get a wood artifact. Your journey then leads you to underground, to earth domain. There you defeat the earth guardian and get the earth artifact. This artifact is needed to conquer the water sphere. Once you do that, you get the water artifact and can now take on the fire realm. Once you defeat the fire guardian you get the fire artifact. Your last task is to go to the metal city and defeat the metal guardian, thus completing the circle. Guardians and artifacts are different parts of the same whole, this is why you don't yet finish once you have all five artifacts and have to do that last level in the metal city. Once you complete all tasks, the whole universe transcends in perfection and a new cycle of existence starts.

This is the rough framework and of course you fill the in-betweens with some more content.To summarize: metal > wood > earth > water > fire > metal and you base the whole setting and story around this.

Saturday, November 20, 2010 - 04:48

Brandon75689, how would you organize and label the sounds? My main goal was to upload them and give them proper attribution, but didn't think much about (re)naming them or organizing them into groups or labels or whatnot. With around 70 sounds, it was a tedious task as it is (it's always easier to upload and pimp one's own work :)

If there's a proper proposal I can help realize it, otherwise don't expect much from me because my main field is graphics and I have no experience organizing sound files, nor an idea how is it expected to be done.

Friday, November 19, 2010 - 13:42

:) thanks for the mention in the blog. Julius is right, it is a bit of "cheating" since I'm uploading assets that are already made, not to mention all the sound files where each file is a separate entry, the submission number grows very fast this way. But I feel it's important to expose these files that otherwise wouldn't be as easily available to random wanderers and open source cowboys not aware of the gold mine Blender open project DVDs are.

There's still useful stuff I keep finding on them, just have to make my mind in what form to upload them and whether low-poly versions are needed. Oh, it never stops, but at least I'm done with uploading the sounds.

A separate counter would be more fair, yes, with separate medals. You could get a bronze scavenger, silver scavenger and gold scavenger medal. depending on how many open source assets you managed to loot :)

Friday, November 19, 2010 - 08:05

The problem is in the source photo which is rather low-quality. This texture was made playing with GIMP's resynthesize plugin and the result looked kind of nice so I uploaded it. It would work better as a 256x256 image though.

I did a quick fix to reduce the artifacts. Not perfect, but usable at least.

Thursday, November 18, 2010 - 15:56

Yeah, it all tastes the same these days. Cool to meet someone who notices this as well. If I were making a game I'd commission you immediatelly to make this into a full track :)

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