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Thursday, March 19, 2015 - 21:28

Yep it loads a lot faster now.

Thursday, March 19, 2015 - 16:19

Nothing to actually see?

I think you've climbed on te hype train a bit early.....

Wednesday, March 18, 2015 - 23:15

browser is Midori (a quite old version too)

I tried the demo yesterday and today, so the desktop computer has been shutdown and restarted in between.  Did not use the refresh button, just followed the link again.

sprite sheets are better, but also harder to implement in-game (though I presume Tululoo supports them already). The extra work to make and use them doesn't seem warranted for a simple demo.

Wednesday, March 18, 2015 - 18:02

Loading time wasn't a big problem I thought.

I tried it again and it reloads everything again -- I'm a bit surprised that the images were not cached by the browser (it could be my browser though, I'm not using any of the major browsers).

Friday, March 13, 2015 - 20:17

Quake 3 (and FOSS versions like Open Arena) divide the player models into three pieces: head, torso and legs.

So the idea has been done before and is not bad idea per se, but it does make life more complicated having to transform the pieces to match the correct position.

Quake 3 uses "tags" in the MD3 model format for this, which are vertex with direction information -- you orient the tag similar to a usual vertex and it serves as the origin for the child piece.  E.g. torso piece has a standard tag for attaching the head onto.

I'm not a modeler so I can't answer your other questions.

Saturday, February 21, 2015 - 20:23

OK, removed all files containing your resources.

Saturday, February 21, 2015 - 00:18

Thanks for trying it yd.

To be honest, I really cannot muster any enthusiasm to develop this any further.  Gonna call it a day.

I don't have any regrets or any blames, I learnt quite a few things about Darkplaces, and also how hard it is to make any kind of game from scratch and get it into a playable full-featured state (especially 3D games).

yd, I can delete this demo package (which contains some of these Dungeon resources) if you think that is necessary.

The github project only contains a few OBJ models (floor, ceiling, wall, column pieces) and none of your textures or sounds, so I don't think the github project needs to be deleted.

Thursday, February 19, 2015 - 17:48

OK I have made a test package (Windows only I'm afraid), available here:

https://sourceforge.net/projects/krawl/files/Other/

As you'll see, it is a long way from being an actual game.  What it _can_ do is load the map directly from the TMX file (see oga/maps/test2.tmx) and you can edit that file with Tiled and change things.  Also the user interface for the game itself is fairly finished (but menus need major work, of course).

There is a key near the table which you can pick up, and here you can see one of the Darkplaces bugs I was talking about, since the place where the mouse pointer "sees" the key can  be wildly different from the place where it is rendered on-screen (in the current map it is not too bad).

Please let me know what you think (good and bad) -- if people think this has some potential then I will keep working on it.

Sunday, February 15, 2015 - 00:43

It's a bit unfortunate that his tail makes the front view look very NSFW.

Saturday, January 31, 2015 - 22:12

I haven't done anything on this for the last two months, some bugs in Darkplaces got be demotivated, and I have been working on other projects instead.

Nevertheless I plan to do a bit more work on it, quite soon, and make a test package for people to play with.

 

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