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Saturday, July 22, 2017 - 06:05

Week 3 Progress Report.

Well this week I got the flu, and wasn't able to do much -- in fact I thought the motivation to finish this game had completely deserted me, but tonight I started coding up the big bad end-of-level boss and I am enjoying seeing it come to life.

As the game goes, all the graphical assets I need have been added, and most of the sounds (still need some enemy sounds).  A task I had been putting off was looking for suitable music, but on Thursday night I DID feel like it and downloaded a number of potential tracks and picked one I liked for the title screen.  Lots of great music on OGA!

On Monday I plan to begin making levels, trying to make about 3 each day (for a total of 11, 2 of which will be the grab-all-the-loot bonus levels).  Levels are fairly short, so I don't think they'll take more than 2 or 3 hours each.  Hopefully I can make them look interesting  and reasonably challenging.

Friday, July 14, 2017 - 08:02

Week 2 progress report....

Got a few enemy sprites into the game, but no code yet to make them move around, attack (etc) and no sounds yet.  Doing enemies is turning out to be the hardest aspect of the game jam.

Worked on the UI the last few days, with a main menu, an options screen, a credits screen, and a help screen (though I haven't written the help text yet).  The user settings are saved and restored (all three of them!).  Also got working the logic to complete a level and start the next level, and handling the end-of-game condition.

So I guess about 70% of the needed code is done.  Need to work on the enemies, add some more obstacle objects, and I am allocating about 5 or 6 days to work on the levels.  Hmmm, I should probably aim to get one level completely finished and fully playable (including a few enemies) by the end of the third week.

P.S. I hope everyone is enjoying working on their game!

 

Sunday, July 9, 2017 - 00:08

Woah, an MMO is indeed really ambitious.  I know that when you need to do a lot of engine work, it leaves very little time to work on the game itself.  But that's cool, I will be looking forward to seeing what you come up with.

Saturday, July 8, 2017 - 02:25

Week 1 Progress Report:

Got numerous basic things working: player can move around, jump, crash into obstacles, pick up objects.  The physics and general speed are feeling good.  Decided how big levels need to be, and set up a method for editing levels (using a DOOM map editor of all things).  Got several obstacles into the game, and two pickup objects.  Ability to throw bombs and have them hit obstacles and blow them up.  Added several sound effects.

All in all, I am pretty happy with the progress so far.  There are no enemies yet, so that will be the next major thing to work on (I hope to get a bat flying around by the end of today).  Enemies are one place were OGA is rather lacking for this type of game, as they tend to be either isometric view, low-resolution side-on stuff for platformers, or very realistic 3D models.  So fighting enemies may not be a big part of the gameplay as I originally planned.

Wednesday, July 5, 2017 - 00:15

Looks like a good start for those menus.

I'm not sure if I'll have time for such luxuries for my game :)

Monday, July 3, 2017 - 09:45

I have found this tutorial really useful, thanks for making it :)

Monday, July 3, 2017 - 04:24

I am going for something which I thought was fairly simple, but it is turning out to need quite a lot of code, and I'm little worried that I may not be able to make everything I was planning.

So don't worry and just make *something* that is playable.  It will be good for us :-)

Sunday, July 2, 2017 - 09:41

Thanks ElizyWy, hopefully it will turn out ok.

Today had not much visible progress, mainly working getting the overall structure of the code into shape, in fact I'll probably spend a week getting basic things like collisions and moving stuff around.  Also got a player character into the game, looking fairly good.

BTW, I am coding this game using the LÖVE framework.

Saturday, July 1, 2017 - 23:12

After 24 hours, not a real lot to show.  This image shows a background image, a pseudo-3D ground being rendered and some tree sprites.  The game will be a bit like Space Harrier, where you are constantly running and have to dodge obstacles and shoot enemies.  I haven't even thought of a name for it yet :)

Saturday, July 1, 2017 - 06:12

@Xtheth : in FireFox you can right-click on the link and select "Save Link As" from the menu that appears.  I don't know about other web browsers though.

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