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Friday, December 9, 2016 - 04:45

Don't the CC licenses let you choose which parts to use?

In this case, you just have CC-SA (share-alike) without the BY (attribution).

Sunday, June 21, 2015 - 00:38

Yeah, generating speech is much more difficult than stringing together the sounds of letters.  I suggest reading about it on Wikipedia, it is a fascinating and complex topic.

Saturday, May 30, 2015 - 16:08

This site has some GIMP tutorials: http://libregraphicsworld.org

Tuesday, April 21, 2015 - 23:12

Firstly, we are talking about the original BSD license that has the advertising clause.  The modern BSD license does not have that clause and allows linking with the GPL.  If you had read the Wikipedia article, you would know this.

Secondly, the Free Software Foundation has stated that they do not consider a GPL'd game program (etc) to be "linking" with the art assets that it uses.  Though I don't know whether this has ever been tested in a court of law.

Tuesday, April 21, 2015 - 20:19

The advertising clause is incompatible because it imposes an extra restriction, and  the GPL (at least v2) states that no further restrictions can be placed on the software.

Sunday, April 19, 2015 - 00:06

This might be usable for left/right directions, but lacks all the rotations a DOOM sprite would need:

http://opengameart.org/content/lpc-wolf-animation

Here is a rottweiler model which could be rendered in the 5 (or 8) rotations and animations needed to replace the wolfenstein dog:

http://opengameart.org/content/benny-the-rottweiler

Monday, March 30, 2015 - 13:59

Yeah Godot is lacking documentation, especially for the 3D stuff.

But I am planning on trying it soon for a 3D game.  The features seem modern enough for me, and I want to support an open source engine rather than a commercially focussed engine.

Friday, March 27, 2015 - 19:39

Yeah, I got a fairly good idea what to do now.

My main concern was (is) that scaling low resolution tiles (32x32) by non-integer factors leads to rather ugly distortions.  So by default I will only scale by 1.0, 2.0 or 3.0 and have an option to allow scaling to fit the browser inner window.

Tuesday, March 24, 2015 - 14:37

Thanks everyone for the advice.

Vector graphics would really suit one of the games I am working on (kinda on the back-burner right now), but as you probably know there isn't much of it on this site.  Hopefully we'll see more of it appear here, as the need to make games supporting a variety of resolutions is not going to go away.

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