This game is just a spare time small demo that grew bigger and bigger, so I did not implement any assets control system or anything... Only after it was very advanced I started to organize the art credits in a text file. But I absolutely will consider a better way of managing this information for the next project.
Also because of this uncontrolled growth I didn't think of releasing the sources, as it's a complete mess, and totally undocumented. The game editor is embedded with the game, and the files containing all the in-game script information are simple text files. But, again, without the proper documentation and clean-up are useless.
If someone is interested on the sources or is willing to use the engine for anything, I have no problem in publishing all the sources, but I doubt it will be useful to anyone.
The manual cover (and game start screen) is not originally mine, it's a copy & paste & edit from here.
As I needed an island, I mixed these wonderful swamp and mountain landscapes to create a new one.
I'm very sorry for not credit everyone!
I know it's my fault, but this was my first project using CC licensed art and I didn't start to keep a record till very advanced. I also had problems finding art for this kind of engines (there are not so many ray casting games anymore), so I tried and discarded a lot of art that didn't fit for its resolution, perspective or style, making even more dificult to track what I was really using.
I will add your collaborators as soon as possible and check again all the art for missing artists.
Thank you for this wonderful tile set!
I'm using it for a small Zelda-inspired 2D game with Unity. It's still in development, but looks like this.
A wonderful theme!
I used this song for the trailer of my new RPG:
https://www.youtube.com/watch?v=tbu2vBj9OBI
Thank you!
Thank you for your interest!
This game is just a spare time small demo that grew bigger and bigger, so I did not implement any assets control system or anything... Only after it was very advanced I started to organize the art credits in a text file. But I absolutely will consider a better way of managing this information for the next project.
Also because of this uncontrolled growth I didn't think of releasing the sources, as it's a complete mess, and totally undocumented. The game editor is embedded with the game, and the files containing all the in-game script information are simple text files. But, again, without the proper documentation and clean-up are useless.
If someone is interested on the sources or is willing to use the engine for anything, I have no problem in publishing all the sources, but I doubt it will be useful to anyone.
Thank you for your comments!
The manual cover (and game start screen) is not originally mine, it's a copy & paste & edit from here.
As I needed an island, I mixed these wonderful swamp and mountain landscapes to create a new one.
I'm very sorry for not credit everyone!
I know it's my fault, but this was my first project using CC licensed art and I didn't start to keep a record till very advanced. I also had problems finding art for this kind of engines (there are not so many ray casting games anymore), so I tried and discarded a lot of art that didn't fit for its resolution, perspective or style, making even more dificult to track what I was really using.
I will add your collaborators as soon as possible and check again all the art for missing artists.