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Monday, October 7, 2013 - 12:53

I modified a picket fence from a rural tileset to represent stakes that in reality are only a foot long by an inch wide with a point on the last inch. My tractor is very rough and might offend the sensibilities of artists. I am still unsure of whether to use a top-down perspective or something more isometric. The top-down perspective looks very flat but shows both lines. 

I have also added some coloured construction paper flags.

I am going to add rectangular white earshoot bags over the top ear and beige tassel bags.

I am working on an animated measuring tape to illustrate measuring out and staking the plot ranges. 

I made a three-quarter overhead tractor. It is very flawed but looks better than the flat top down tractor.

http://www.youtube.com/watch?v=BxIMZLlFiS0

The top down tractor is very simple but the stakes are not topdown but more like three-quarter overhead since stakes in the foreground cover lines in the soil behind them.

http://www.youtube.com/watch?v=OviU8_eLjxE

The tilest for the corn and tilled soil was created by Daniel Eddeland. I have modified it for horizontal rows and added wooden stake tiles. See [LPC] Farming tilesets, magic animations and UI elements

 Open Game Art
http://opengameart.org/content/lpc-fa...

Thursday, May 9, 2013 - 12:07

The attached image below is the basic idea of what I am trying to create. I rotated the row tile and the row-end tiles, removed some straight lines in the edge tiles and the row-end tiles to make paths. The path tiles have a flat monotone texture. I need to work on removing straight lines and adding more texture to the tiles I reduced to a monotone texture. I added a small wooden stake (across two tiles) but they need black smudges near the tops to represent numbers written sideways at the top of the stakes.

The original artwork is by Daniel Eddeland and may be found at OpenGameArt.org

http://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements

Friday, April 12, 2013 - 12:52

cjc83486 is mostly correct in understanding me. I'm curious about how I might handle detailed tasks like stamping numbers on a coin envelope, pouring out the contents of an envelope onto a shoebox corner, sitting down on a bar stool etc. as well as getting an idea of what has already been done. I did a little survey of textboxes/facesets/fonts etc. along these lines. Are there 2D RPGs in which there is a magnified point of view shown? E.g. A character opens a refrigerator door and then a full screen image of the open refrigerator and its contents are shown? I feel like I would be violating some principle of the 2D RPG genre and should make a 3D first-person kind of game instead like in Platinum Arts Sandbox. I've never seen a 2D RPG where the chef is actually cutting vegetables on those cute little cutting boards on the kitchen counter or stirring a pot on the stove. Have you? I don't know much about 2D RPGs.  Do NPCs sometimes do tasks in the background other than walking around? Do you know of a 2D RPG in which the Player character can be made to chop wood, throw a spear like in Age of Empires or something similar?

 It's not the programming really, just curiosity about  whether or not there are 2D RPG's already that break into different modes of play and different views. I figure there probably are, but I don't play a lot of 2D RPGs. Some of the puzzle RPG's  (like Puzzle Pirates) seem to have different modes of play but they don't change the size of the characters or objects do they? (Battle sprites are larger). The character manipulates boxes or vases etc. to solve a puzzle. I have also seen a picture in which a mini farming game could be played within a small fenced square in a 2D RPG. I've seen characters sitting on chairs in some RPGs but is it just the NPCs? Can the player sit down on a chair or bar stool too?    

 What bothers me about my own 2D RPG is that stamping numbers on envelopes at a counter (possibly on a stool) using a numbering machine would involve objects that would be very small and not very noticeable. I want to use the game for illustrative purposes as well, so I want larger objects. So, I'm considering adding a transition from the 2D RPG map of a building interior with 32 x 32 tiles to a magnified point of view of a counter top and THEN fading into the daydream fantasy sequences and puzzles where the RPG map changes to Casino interiors and medieval castles etc. The stamping is supposed to be VERY boring but accompanied by specific music to a specific beat depending on the level. OMG! That envelope I just poured out was full of diamonds not corn! Gotta go!