Do you think a pixel art style would be better, or some sort of other cartoon style, I figure vectors isn't too practical but it depends on the engine. They each have pros and cons as far as I see, the pixel art might look sharper but can usually not be scaled to any screen resolution which might come into play if you have zooming (only if), it also takes a bit shorter to produce depending on the detail level in most circumstances I think. A style with more high resolution assets consumes more memory of course (again, depends on the enginre whether this is important), but can be scaled easier just using some sort of anti aliasing algorithm, while pixel art will usually look bad when you do that...
Making high resolution animations that are very smooth takes its time but is not too bad, however making high resolution tilesets where the edges of each tile have to meet up perfectly is always extremely annoying, I never found a good way to do that.
I'm not sure what level of artistry you are generally expecting, I mean I can draw, but not that well.... I guess you'll need some sketches of some sort to be able to evaluate though.
Hehe yeah I change names sometimes, it's a little confusing xD apologies for any confusion that may cause. And yeah I think I can certainly spend as much time as you can, I just don't want people to think I'm lazy or anything...
I felt like it fit in logically with the game jam but maybe that was never actually implied :p well I was hoping that because I don't really feel ready to start right now anyway ^^
well I just think, if this is not for the game jam, then the annelids theme isn't as important anyway? because it was meant to coincide with the "brought to life" theme?
I'm not sure how I really feel about making the game from a mishmash of stylistically different assets, I guess it can work though.... let's just see about it, I guess.
Let's make some sort of discord conversation, y'all can start by adding me :
Spring#6354
Do you think a pixel art style would be better, or some sort of other cartoon style, I figure vectors isn't too practical but it depends on the engine. They each have pros and cons as far as I see, the pixel art might look sharper but can usually not be scaled to any screen resolution which might come into play if you have zooming (only if), it also takes a bit shorter to produce depending on the detail level in most circumstances I think. A style with more high resolution assets consumes more memory of course (again, depends on the enginre whether this is important), but can be scaled easier just using some sort of anti aliasing algorithm, while pixel art will usually look bad when you do that...
Making high resolution animations that are very smooth takes its time but is not too bad, however making high resolution tilesets where the edges of each tile have to meet up perfectly is always extremely annoying, I never found a good way to do that.
This already sounds like an incredibly ambitious project....
hello @wiscombetom!
I'm not sure what level of artistry you are generally expecting, I mean I can draw, but not that well.... I guess you'll need some sketches of some sort to be able to evaluate though.
Hehe yeah I change names sometimes, it's a little confusing xD apologies for any confusion that may cause. And yeah I think I can certainly spend as much time as you can, I just don't want people to think I'm lazy or anything...
Any of those programs would work for me, but like I said, I don't know about starting right at this very moment ^^
I felt like it fit in logically with the game jam but maybe that was never actually implied :p well I was hoping that because I don't really feel ready to start right now anyway ^^
well I just think, if this is not for the game jam, then the annelids theme isn't as important anyway? because it was meant to coincide with the "brought to life" theme?
so that means you want to make this now? not for the game jam? then I've misunderstood something=´?
I'm not sure how I really feel about making the game from a mishmash of stylistically different assets, I guess it can work though.... let's just see about it, I guess.
Pages