And, while I wouldn't recommended this to anyone else than newbs, put the VSTs "YOU WA SHOCK", plus "OldSchoolVerb" onto your master track to give your music extra punch. Both of those are free.
It has to do with the thing that extracting code from a compiled executeable is a huge hassle, and hardly worth it. Where else should they be able to extract it from? Unless you also provide all of the resources your game uses along with it...
I never considered a multiple monitor setup, because I don't have that myself XD But that is a very good reason to add windowed mode, I might work on that. I'm glad you like the graphics, I guess it is kind of a breath of fresh air to see something different than pixel art for one, though I don't really know. Even though my cartoon sketching tends to be kinda sloppy cx
I think I will try and make the next update a little larger and more fleshed out, to about the first boss (which I already have a plan for) or something like that. But I don't have a very good track record of completing game projects, of about 30-ish prototypes only 3 of my games have ever made it to a finished state. But we'll see ^^
Oh, and this is made in the new version of GameMaker. That engine gets bashed a lot I know, but I've been using it for many years and it fits very well to my purposes.
And, while I wouldn't recommended this to anyone else than newbs, put the VSTs "YOU WA SHOCK", plus "OldSchoolVerb" onto your master track to give your music extra punch. Both of those are free.
https://www.kvraudio.com/product/you_wa_shock_by_red_shine_sound
http://www.voxengo.com/product/oldskoolverb/
Once you learn how to mix for real tho, you will need to get rid of this habit, but it's very good for a start.
OpenMPT is what I use, but then again I also mainly make chiptunes, however it can be used for everything, really ^^
https://openmpt.org/
It's a real quality program imo.
Are RPG's really what you want to go with for your first game? Even if they are mechanically simple, they are a huge time investment.
@ImpossibleRealms, you were right all along.
I only use samples to compose chiptunes now xD
And my game ended up using the .it module format!
Very interesting. I might even buy it for the novelty factor cx
It has to do with the thing that extracting code from a compiled executeable is a huge hassle, and hardly worth it. Where else should they be able to extract it from? Unless you also provide all of the resources your game uses along with it...
Why would anyone want to steal code from an executeable?
What is the game you're trying to make about? And what engine are you using?
If you're using GameMaker, I have lots of experience there.
Thanks!
I've also been using GameMaker for about 11 years now, it's crazy XD
And I didn't mean to bash pixel art at all, except for my own xD
Thanks for your compliment! :3
I never considered a multiple monitor setup, because I don't have that myself XD But that is a very good reason to add windowed mode, I might work on that. I'm glad you like the graphics, I guess it is kind of a breath of fresh air to see something different than pixel art for one, though I don't really know. Even though my cartoon sketching tends to be kinda sloppy cx
I think I will try and make the next update a little larger and more fleshed out, to about the first boss (which I already have a plan for) or something like that. But I don't have a very good track record of completing game projects, of about 30-ish prototypes only 3 of my games have ever made it to a finished state. But we'll see ^^
Oh, and this is made in the new version of GameMaker. That engine gets bashed a lot I know, but I've been using it for many years and it fits very well to my purposes.
Pages