titleknown outlined some reasonable guidelines for lewd assets (probably not showing up here because of the nature of the topic and the spam filter hitting on all the terms that are very common to porn site spam, unfortunately)
...but I think the need for so many new guidelines really underlines the need for such assets to be on a separate domain or sub-site. A very effective filter would certainly be necessary before such assets could be hosted on OGA, but- As Antum pointed out- no filter is perfect. I don't have the access to implement something like that, anyway. I'm more of a moderator than a server administrator.
I can definitely see a gap. There isn't really a niche for free and open source art, focused on games, of a lewd or "beyond PG-13" nature. It looks like it would actually be faster to have such a niche on a separate site than to incorporate all the things needed to blend it with this one.
Well, I'm definitely open to hear some guideline suggestions, but the current site attitude (not a formal policy) is that assets intended to provoke or arouse (a.k.a. "lewd") are not really what this site caters to. We do have some things like nude 3D models, but their intent is not for lewdness. Those submissions are primarily for anatomical reference and model bases.
Although OGA doesn't claim to be a 100% SFW site, we do try to keep things as SFW as possible. The controversy you reference was a whole different level. That was controversial primarily because it was associated with, and pushing the borders of, pornographic content featuring characters of questionable age. Was the content itself porn? Some would debate it. The associations and links that came with it were definitely trouble, though. As one of the other admins put it, "If it's remotely sexual and it involves drawn or 3D children, it definitely does not belong here." We won't be allowing that on OGA.
The site's founder, Bart, generally keeps a philosophy of not defining every minute policy with a formal rule, instead allowing situations to be judged on a case-by-case basis. I understand this may be frustrating since it doesn't give clear guidelines on what is and is not allowed, but that is probably intentional. This topic has no clearly defined line where one thing is fine and on the other side of the line it's outlawed. As a soft rule, though, I would reiterate that OGA's audience is generally not seeking lewd assets.
As for your involvement in that controversy, titleknown, don't worry about it. You were nither the submitter nor the protester of the content in question.
You are allowed to put your name on them. There just shouldn't be a bunch of duplicate posts all over the forum. If people aren't responding to the first one, it won't help to post a second one. That's why I gave the link to "how and when to write an art request". So you might have a better chance of getting a response.
Saying "it's got aliens and magic and a lot of detail" doesn't really qualify as telling us what the game is about, the art style, the dimensions needed, if it's open source, if there is any sort of compensation, or any indication of the level of effort required.
Yeah, I figured out what you were referring to right before you replied and fixed those too. :) Thanks again for pointing those out.
The textures link shows that?
titleknown outlined some reasonable guidelines for lewd assets (probably not showing up here because of the nature of the topic and the spam filter hitting on all the terms that are very common to porn site spam, unfortunately)
...but I think the need for so many new guidelines really underlines the need for such assets to be on a separate domain or sub-site. A very effective filter would certainly be necessary before such assets could be hosted on OGA, but- As Antum pointed out- no filter is perfect. I don't have the access to implement something like that, anyway. I'm more of a moderator than a server administrator.
I can definitely see a gap. There isn't really a niche for free and open source art, focused on games, of a lewd or "beyond PG-13" nature. It looks like it would actually be faster to have such a niche on a separate site than to incorporate all the things needed to blend it with this one.
Good catch, rubberduck. This is what the link was:
This is what it should have been:
I think I fixed that one, too now. Was it just the "view more" on textures? or where other links doing that?
Well, I'm definitely open to hear some guideline suggestions, but the current site attitude (not a formal policy) is that assets intended to provoke or arouse (a.k.a. "lewd") are not really what this site caters to. We do have some things like nude 3D models, but their intent is not for lewdness. Those submissions are primarily for anatomical reference and model bases.
Although OGA doesn't claim to be a 100% SFW site, we do try to keep things as SFW as possible. The controversy you reference was a whole different level. That was controversial primarily because it was associated with, and pushing the borders of, pornographic content featuring characters of questionable age. Was the content itself porn? Some would debate it. The associations and links that came with it were definitely trouble, though. As one of the other admins put it, "If it's remotely sexual and it involves drawn or 3D children, it definitely does not belong here." We won't be allowing that on OGA.
The site's founder, Bart, generally keeps a philosophy of not defining every minute policy with a formal rule, instead allowing situations to be judged on a case-by-case basis. I understand this may be frustrating since it doesn't give clear guidelines on what is and is not allowed, but that is probably intentional. This topic has no clearly defined line where one thing is fine and on the other side of the line it's outlawed. As a soft rule, though, I would reiterate that OGA's audience is generally not seeking lewd assets.
As for your involvement in that controversy, titleknown, don't worry about it. You were nither the submitter nor the protester of the content in question.
Yes, but it might be more effective to just display what you've got here on the forum.
You are allowed to put your name on them. There just shouldn't be a bunch of duplicate posts all over the forum. If people aren't responding to the first one, it won't help to post a second one. That's why I gave the link to "how and when to write an art request". So you might have a better chance of getting a response.
Saying "it's got aliens and magic and a lot of detail" doesn't really qualify as telling us what the game is about, the art style, the dimensions needed, if it's open source, if there is any sort of compensation, or any indication of the level of effort required.
Is this a duplicate of https://opengameart.org/forumtopic/need-an-artist ?
This may be helpful: https://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request
Good luck with your project. :)
Thanks for pointing that out. I can't beleive I've never clicked Textures from the browse menu before.
...Fixed(?)
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