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Tuesday, June 5, 2018 - 18:37

Can do. Should I link directly to the itch.io page, then? Or should I link to this thread instead?

Tuesday, June 5, 2018 - 18:35

Ok, here's the ones I think seem the best:

  • Hobbies (fishing, cooking, dance) I always love those hobby minigames in my games.
  • Urban Legends (chupacabra, mothman, alligators in the sewers) urban legends and video games just go together.
  • My favorite palette (DB32, NES, SMS) Pretty obvious how this applies to game art, though I wonder how it could apply to sound effects and music.
  • Tricks and treachery (sinister villains, devious puzzles, tricks of the mind, clever traps) I love traps and I would love to see a set of art/sound/music that explores the crafting of clever devices meant to ensnare or maim the unwary.
  • Missing link (something missing from the sequence. Perhaps a resource you once had a link to but now it's gone 404 so you've recreated something similar?) I like that this one can serve as a sort of fill-in for "well, I was looking for this specific thing on OGA, but couldn't find it. Guess I should make it myself and share!"

If anyone has a preference or is particularly inspired by one, say so soon. I'll decide on one early tomorrow and announce the new Art Challenge and the soon-to-follow Game Jam on the main page.

Tuesday, June 5, 2018 - 15:45

Hah! well, that sidebar announcement is templated to say "Art Challenge". I can certanly use it for a game jam announcement but it'll still say "Art Challenge: Game Jam or something".

Let me know what you want it to say. Something fairly short, and a link to the official Game Jam post?

Also, if we are having an art challenge just before the start of the game jam, should that go into the Art Challenge slot instead? I can link the two, but there's only a spot for one of them on the side bar.

Tuesday, June 5, 2018 - 11:40

Nice! That looks really good. The simplified look is very easy on the eyes, too.

Does white background + OGA-blue text work better than OGA-blue background + white text?

Do we want to have one more art challenge leading up to the Jam like Surt & Capbros/WithTheLove suggested?

Sunday, June 3, 2018 - 15:12

@sublimepython: Yes. See also FAQ: https://opengameart.org/content/faq#q-how-to-credit

Sunday, June 3, 2018 - 14:31

Nice. Fun little platformer. Very clean look and feel. Seems like the spikes kill me instantly, which is weird considering I get 3 hearts. 

Sunday, June 3, 2018 - 14:29

In my honest gamer opinion, I think ths game may be worth buying with the all the fatures you have planned. :)

I do not think it is at that point currently, though. Not really an issue since you've already said it's pre-alpha and you need to implement a lot more fatures. I do think it has potential, but you'll definitely want to have all the graphics have a more consistent look eventually. Random level gen can really add to replayablity, but its important that RNG-based features are crafted in a way that makes them interesting. I wish I could give more specific advice on this, but it's pretty hard to describe. Giving dungeons a maze-like randomization is pretty cool, but I can make 20 different mazes that all have different solutions, yet the player will feel like they're all the same thing. I guess I'm trying to say RNG dungeons are only good when you have many differences in kind, not just differences in layout.

I'm always happy to test fun games like this. Let me know if you have more questions for me. :)

Saturday, June 2, 2018 - 11:51

I was right; it's fun. Wasn't able to interact with villagers, but I assume that is simply a feature not yet implemented. Finally made it to the shadow dragon. That guy is no joke! The combat controls are simple yet combat itself was still challenging. Nicely done. I was journeying along the forest path fighting some undead. I saved it, rebooted for an update, then the update seems to have halted the game from functioning correctly. Now I only see a blank white window (or my own desktop if in full screen mode). Not your fault, but thought you should know some recent windows updates may be causing Unity player issues.

Thanks for letting my try it out. 

Friday, June 1, 2018 - 14:13

Yay! PM sent. 

Friday, June 1, 2018 - 13:37

 looks fun. I'm really nice.  *wink*

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