As long as the artists attribution instructions don't say otherwise, you should be able to group assets by artist, but you must indicate the license even if it means the credit screen will look messy. Indicating the license is not optional.
For now, please list the link and license to every asset in your list above. It doesn't necessarily have to be in your game that way, but we can't determine if you're in the clear or not without you telling us that information first.
I strongly recommend using the format i indicated above for every single asset used in your game. Even if the credits screen will need tweaking.
Firstly, let me say that game looks pretty sweet. Is it already on steam or somewhere we can try it out? I'd love to play it (or even a demo :)
As for the license, commercial-status, and closed-source status goes: For the most part, all licenses on OGA allow you to use the art in a commercial game. I say "for the most part" because it partly depends on how you've set up your asset collections and if the technology you've used imposes some form of Digital Rights Management.
A lot of these questions can be answered based on the license on each asset you're using. To start, let's adjust your attribution informatin. You've already listed all the assets you've used above. That's great, but it's a good idea to have all of the following things for each asset's attribution:
The asset name (you have this listed already)
The author's name (you have this on most of them, but you really need it on all of them. Listing "OpenGameArt.org" is not really sufficient)
The license(s) of the asset (I don't see this on any of the stuff in your list. We need to know this information to determine how to keep your game commercial, closed-source, and legal)
The URL to the asset (You have this listed for some, but not all. It's a good idea to always include the URL to the asset even if it isn't required by the author. It helps in situations like this where we need to look at more specific information about an asset)
Once that's done, we should be able to work out the rest. :) The good news is, in all likelihood, you will still be able to sell your game (commercial use) on steam or wherever. No promises yet, though.
If anyone else wants their account removed... well, please reconsider. We like you. :D But if you still want your account removed, feel free to PM me any time. :)
P.S. Trying to manually remove your submissions and comments won't work. Please let me know before screwing up the context of existing conversations.
You don't have to detail every pixel change, but it is a good idea to indicate - in simple terms - what changes, if any, were made. For example: "changed the tree's leaf color from green to blue." Not a requirement though.
However, if you do modify the art, you are required to indicate as such. It can be as simple as adding the phrase "The original work has been modified" on the credits.
No, an artist may not force you to hand over royalties to them for sales of a game you produce containing their art. You may choose to offer them royalties, but you are not obligated to do so.
Keep in mind you are obligated to give them credit for their art on your game's credits screen and in the game's credits file.
You did NOT post all the details in the question. There is information missing.
Post a list of links to all the OGA assets you plan to use.
The list above doesn't have links on all of them. We need links to all of them in order to help you.
I don't know yet. As i said, you need to show us what those details are before we can determine if you're in the clear or not.
It is definitely a good way to format everything like i was saying, but we still need to look at the information before we can answer your questions.
As long as the artists attribution instructions don't say otherwise, you should be able to group assets by artist, but you must indicate the license even if it means the credit screen will look messy. Indicating the license is not optional.
For now, please list the link and license to every asset in your list above. It doesn't necessarily have to be in your game that way, but we can't determine if you're in the clear or not without you telling us that information first.
I strongly recommend using the format i indicated above for every single asset used in your game. Even if the credits screen will need tweaking.
Firstly, let me say that game looks pretty sweet. Is it already on steam or somewhere we can try it out? I'd love to play it (or even a demo :)
As for the license, commercial-status, and closed-source status goes: For the most part, all licenses on OGA allow you to use the art in a commercial game. I say "for the most part" because it partly depends on how you've set up your asset collections and if the technology you've used imposes some form of Digital Rights Management.
A lot of these questions can be answered based on the license on each asset you're using. To start, let's adjust your attribution informatin. You've already listed all the assets you've used above. That's great, but it's a good idea to have all of the following things for each asset's attribution:
See if you can list each of the above attributions in the format shown in the FAQ: https://opengameart.org/content/faq#q-how-to-credit
Once that's done, we should be able to work out the rest. :) The good news is, in all likelihood, you will still be able to sell your game (commercial use) on steam or wherever. No promises yet, though.
If anyone else wants their account removed... well, please reconsider. We like you. :D But if you still want your account removed, feel free to PM me any time. :)
P.S. Trying to manually remove your submissions and comments won't work. Please let me know before screwing up the context of existing conversations.
This is a resource request, not a general discussion topic.
[Topic moved]
Dang, AnthonyMyers, I didn't know that. That is so much simpler than I expected. Thanks.
@AllFatherGray: https://opengameart.org/content/faq#q-how-to-credit
You don't have to detail every pixel change, but it is a good idea to indicate - in simple terms - what changes, if any, were made. For example: "changed the tree's leaf color from green to blue." Not a requirement though.
However, if you do modify the art, you are required to indicate as such. It can be as simple as adding the phrase "The original work has been modified" on the credits.
No, an artist may not force you to hand over royalties to them for sales of a game you produce containing their art. You may choose to offer them royalties, but you are not obligated to do so.
Keep in mind you are obligated to give them credit for their art on your game's credits screen and in the game's credits file.
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