In my honest gamer opinion, I think ths game may be worth buying with the all the fatures you have planned. :)
I do not think it is at that point currently, though. Not really an issue since you've already said it's pre-alpha and you need to implement a lot more fatures. I do think it has potential, but you'll definitely want to have all the graphics have a more consistent look eventually. Random level gen can really add to replayablity, but its important that RNG-based features are crafted in a way that makes them interesting. I wish I could give more specific advice on this, but it's pretty hard to describe. Giving dungeons a maze-like randomization is pretty cool, but I can make 20 different mazes that all have different solutions, yet the player will feel like they're all the same thing. I guess I'm trying to say RNG dungeons are only good when you have many differences in kind, not just differences in layout.
I'm always happy to test fun games like this. Let me know if you have more questions for me. :)
I was right; it's fun. Wasn't able to interact with villagers, but I assume that is simply a feature not yet implemented. Finally made it to the shadow dragon. That guy is no joke! The combat controls are simple yet combat itself was still challenging. Nicely done. I was journeying along the forest path fighting some undead. I saved it, rebooted for an update, then the update seems to have halted the game from functioning correctly. Now I only see a blank white window (or my own desktop if in full screen mode). Not your fault, but thought you should know some recent windows updates may be causing Unity player issues.
true, but there are different tools I have for spotting comment spam quickly. Some do get through, but they tend to get caught pretty quickly. Please do continue to "report spam" and let me know if your approval is ever missed. It happens.
No, I review them manually every day. Yours was not listed in the queue waiting for review this morning. I'm sure you did have it happen in the past, but I'm guessing it was before I was an admin. Accounts must be re-approved after something was changed because spammers would create an account with no offending links, wait for (auto)approval, then change the links to go to spammy websites and start hitting up the forum with counterfeit purse advertisements in their signature line. Requiring reapproval after a change prevents that.
What are you talking about? The log shows your account went into approval queue for a whole 2 hours now. Are you changing your profile more frequently than that? I review all unapproved accounts at least daily. Is there some spam somewhere on the site that you've seen recently? The only easy way to spam the site is via an approved account. The decision to auto-de-approve accounts after a profile change wasn't done just to piss you off, it was specifically because that is exactly how most spam was getting on the site.
@capbros: It specifically said 'Pay not attention to this'!
J/K. I'm listening to the concerns about announcement visibility, and I think this feature might help. :) (see attached image)
I can also sticky a forum topic as suggested above. Just let me know which topic is to be the official game jam/art challenge thread and tell me when it's ready.
Re: "policy changes", I assume this is a reference to GDPR? No OGA policies have changed recently.
Personally, I think however people want to make the game is fine. I made my entry from scratch, but others used RPGMaker and other tools. I was fine with that, but I think the RPGMaker entries received a lower score than they could have gotten just because we've all seen it before. It's harder to make a game that stands out as unique the more you rely on tools that narrow the scope like that. I think that's fine, too. Tools like that have the advantage of saving a lot of effort, but they also come with drawbacks, and participants have to accept those when choosing their tools.
I really liked last year's requiring the inclusion of some existing OGA assets. I think it promotes the spirit of what this community stands for without hindering the creativity of the game jam participants. After all, if you don't find any assets on OGA that you could use in your game, you're still allowed to make your own assets, share them to OGA, and then use them in your game as an 'existing OGA asset'. It still encourages the sharing of assets. :)
I like the idea of a more open theme for the art challenge assets bonus. Either "bonus points for using assets from any of the narrow-themed art challenges" or "bonus points for using assets from one open-themed art challenge" as capbros suggests... (or both?).
Just one opinion, though. I can see how such an open-ended game jam may lack focus.
P.S. Looking into reviving the OGA social media accounts to help promote this sort of thing. (twitter, facebook, deviantart, etc.) No promises, though. :/
Considering mollom is out of service, i'm guessing the updated policy would be something like:
"We don't share information. We don't collect information. We don't exist."
However, that is mollom's policy, not OGA's. If OGA has a publicly facing privacy policy, I don't know where it is. I'm not the controller. I'll work on making it visible, but in the meantime, to the best of my knowledge, this policy is accurate. We don't advertise or have any customer "orders", but our users sometimes do, so that terminology is left in. Again, this is a work in progress by someone who is not a data controller, so bear with me. :)
In my honest gamer opinion, I think ths game may be worth buying with the all the fatures you have planned. :)
I do not think it is at that point currently, though. Not really an issue since you've already said it's pre-alpha and you need to implement a lot more fatures. I do think it has potential, but you'll definitely want to have all the graphics have a more consistent look eventually. Random level gen can really add to replayablity, but its important that RNG-based features are crafted in a way that makes them interesting. I wish I could give more specific advice on this, but it's pretty hard to describe. Giving dungeons a maze-like randomization is pretty cool, but I can make 20 different mazes that all have different solutions, yet the player will feel like they're all the same thing. I guess I'm trying to say RNG dungeons are only good when you have many differences in kind, not just differences in layout.
I'm always happy to test fun games like this. Let me know if you have more questions for me. :)
I was right; it's fun. Wasn't able to interact with villagers, but I assume that is simply a feature not yet implemented. Finally made it to the shadow dragon. That guy is no joke! The combat controls are simple yet combat itself was still challenging. Nicely done. I was journeying along the forest path fighting some undead. I saved it, rebooted for an update, then the update seems to have halted the game from functioning correctly. Now I only see a blank white window (or my own desktop if in full screen mode). Not your fault, but thought you should know some recent windows updates may be causing Unity player issues.
Thanks for letting my try it out.
Yay! PM sent.
looks fun. I'm really nice. *wink*
true, but there are different tools I have for spotting comment spam quickly. Some do get through, but they tend to get caught pretty quickly. Please do continue to "report spam" and let me know if your approval is ever missed. It happens.
No, I review them manually every day. Yours was not listed in the queue waiting for review this morning. I'm sure you did have it happen in the past, but I'm guessing it was before I was an admin. Accounts must be re-approved after something was changed because spammers would create an account with no offending links, wait for (auto)approval, then change the links to go to spammy websites and start hitting up the forum with counterfeit purse advertisements in their signature line. Requiring reapproval after a change prevents that.
What are you talking about? The log shows your account went into approval queue for a whole 2 hours now. Are you changing your profile more frequently than that? I review all unapproved accounts at least daily. Is there some spam somewhere on the site that you've seen recently? The only easy way to spam the site is via an approved account. The decision to auto-de-approve accounts after a profile change wasn't done just to piss you off, it was specifically because that is exactly how most spam was getting on the site.
@capbros: It specifically said 'Pay not attention to this'!
J/K. I'm listening to the concerns about announcement visibility, and I think this feature might help. :) (see attached image)
I can also sticky a forum topic as suggested above. Just let me know which topic is to be the official game jam/art challenge thread and tell me when it's ready.
Re: "policy changes", I assume this is a reference to GDPR? No OGA policies have changed recently.
Personally, I think however people want to make the game is fine. I made my entry from scratch, but others used RPGMaker and other tools. I was fine with that, but I think the RPGMaker entries received a lower score than they could have gotten just because we've all seen it before. It's harder to make a game that stands out as unique the more you rely on tools that narrow the scope like that. I think that's fine, too. Tools like that have the advantage of saving a lot of effort, but they also come with drawbacks, and participants have to accept those when choosing their tools.
I really liked last year's requiring the inclusion of some existing OGA assets. I think it promotes the spirit of what this community stands for without hindering the creativity of the game jam participants. After all, if you don't find any assets on OGA that you could use in your game, you're still allowed to make your own assets, share them to OGA, and then use them in your game as an 'existing OGA asset'. It still encourages the sharing of assets. :)
I like the idea of a more open theme for the art challenge assets bonus. Either "bonus points for using assets from any of the narrow-themed art challenges" or "bonus points for using assets from one open-themed art challenge" as capbros suggests... (or both?).
Just one opinion, though. I can see how such an open-ended game jam may lack focus.
P.S. Looking into reviving the OGA social media accounts to help promote this sort of thing. (twitter, facebook, deviantart, etc.) No promises, though. :/
Considering mollom is out of service, i'm guessing the updated policy would be something like:
However, that is mollom's policy, not OGA's. If OGA has a publicly facing privacy policy, I don't know where it is. I'm not the controller. I'll work on making it visible, but in the meantime, to the best of my knowledge, this policy is accurate. We don't advertise or have any customer "orders", but our users sometimes do, so that terminology is left in. Again, this is a work in progress by someone who is not a data controller, so bear with me. :)
Sorry, Danimal. My nuking of spammers has no mercy for comment context. Same for Dannorder. :P
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