I was musing in general, but also asking you specifically, yes. I'm wondering which is better, a broad theme or a narrow theme that may be more interesting.
Regarding using your own resources, nothing about the theme "use some resources from OGA" would prevent you from doing that. :) Your resources are on OGA.
I'm curious. Which would have a better chance of attracting your participation? A jam with a very broad theme like "the theme is OGA art. Use OGA resources in your game" or a narrow theme that specifically appeals to you?
I think I understand your concern, but people attributing you with the quality of their own derivatives or implying the catchup-covered-cake had your endorsement would be a violation of the copyright on their part.
CC-BY-SA 3.0 section 4(c) "...You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author..."
Why wouldn't this still be a concern for the original artist as well? Should Skorpio be concerned you will take his art and soil his name as an artist since you might include it in a low quality production?
This license is meant to perpetuate the spirit of sharing. "You can use this art, you don't even have to pay for it, but you have to agree to keep sharing like I did." I don't think that goal is being hindered.
"By the 'Sharealike' license, exactly how much do I have to republish?"
Anything you make that uses any part of this asset must be shared under the same license with (partial) credit given to this author.
"Attached is an example animation I have created. Do I need to share this, and everything I create with the parts? ..."
Yes.
"... How does that work?"
Uploading the assets you created here to OGA is one way. Be sure to give the proper credit in the Copyright/Attribution instructions section. Another way is simply to make it apparent in your game that the particular animation is available under the above license with proper credit listed. For example, list the following in your credits file and on your game's credit screen:
"Do I need to republish, every single frame of every animation that I create?
If the animation in question uses any part of Skorpio's work, yes.
"Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish?"
Only if those genuinely unique ships used absolutely no part of Skorpio's work.
"Or at least reserve my animation of said ships, and only republish the static models?"
Nope. If the animations use any part of skorpio's work, the whole animation must be shared under the same license with proper attribution given. However, you may request a separate proprietary license from Skorpio allowing you to keep your derivatives non-libre. I recommend sending such a request via PM. There is, however, no guarantee he will agree to do so.
https://en.wikipedia.org/wiki/Artesian_aquifer :D
@Abdulrahman: https://opengameart.org/content/faq#q-can-i-use-this-art
Let's do a 7MRL!
You have to create a fully functional Rogue-like game in 7 minutes or less!
Fortunately the licensing and sources for these are very clear. That made the licenses easy to fix. :)
I was musing in general, but also asking you specifically, yes. I'm wondering which is better, a broad theme or a narrow theme that may be more interesting.
Regarding using your own resources, nothing about the theme "use some resources from OGA" would prevent you from doing that. :) Your resources are on OGA.
I'm curious. Which would have a better chance of attracting your participation? A jam with a very broad theme like "the theme is OGA art. Use OGA resources in your game" or a narrow theme that specifically appeals to you?
No opinion on theme, but I did think rewarding the use of OGA assets was a great feature. I might be biased there, though. :)
Looks like it was only implemented as an Admin feature. What collection(s) would you like deleted?
I think I understand your concern, but people attributing you with the quality of their own derivatives or implying the catchup-covered-cake had your endorsement would be a violation of the copyright on their part.
Why wouldn't this still be a concern for the original artist as well? Should Skorpio be concerned you will take his art and soil his name as an artist since you might include it in a low quality production?
This license is meant to perpetuate the spirit of sharing. "You can use this art, you don't even have to pay for it, but you have to agree to keep sharing like I did." I don't think that goal is being hindered.
Anything you make that uses any part of this asset must be shared under the same license with (partial) credit given to this author.
Yes.
Uploading the assets you created here to OGA is one way. Be sure to give the proper credit in the Copyright/Attribution instructions section. Another way is simply to make it apparent in your game that the particular animation is available under the above license with proper credit listed. For example, list the following in your credits file and on your game's credit screen:
If the animation in question uses any part of Skorpio's work, yes.
Only if those genuinely unique ships used absolutely no part of Skorpio's work.
Nope. If the animations use any part of skorpio's work, the whole animation must be shared under the same license with proper attribution given. However, you may request a separate proprietary license from Skorpio allowing you to keep your derivatives non-libre. I recommend sending such a request via PM. There is, however, no guarantee he will agree to do so.
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