You don't have to detail every pixel change, but it is a good idea to indicate - in simple terms - what changes, if any, were made. For example: "changed the tree's leaf color from green to blue." Not a requirement though.
However, if you do modify the art, you are required to indicate as such. It can be as simple as adding the phrase "The original work has been modified" on the credits.
No, an artist may not force you to hand over royalties to them for sales of a game you produce containing their art. You may choose to offer them royalties, but you are not obligated to do so.
Keep in mind you are obligated to give them credit for their art on your game's credits screen and in the game's credits file.
How about Redshrike's Xeon? you may have to separate his arm from the animation so you can rig it back on for aiming, but he seems like the character you're going for. And he's animated well.
On the other hand, there's MoonStar's Sci-fi characters. They're already separated into body parts, so you'd need to rig them for animation, but that's more in line with how unity works anyway, right?
Yes, CC0 is free. You may do basically anything you want with it. For CC-BY, you should write about the author on your game's credit screen and in your game's credit file. See https://opengameart.org/content/faq#q-how-to-credit for more information.
There is no simple way to explain licenses, but I can provide links to the licenses descriptions in your native language. What is your native language?
Dang, AnthonyMyers, I didn't know that. That is so much simpler than I expected. Thanks.
@AllFatherGray: https://opengameart.org/content/faq#q-how-to-credit
You don't have to detail every pixel change, but it is a good idea to indicate - in simple terms - what changes, if any, were made. For example: "changed the tree's leaf color from green to blue." Not a requirement though.
However, if you do modify the art, you are required to indicate as such. It can be as simple as adding the phrase "The original work has been modified" on the credits.
No, an artist may not force you to hand over royalties to them for sales of a game you produce containing their art. You may choose to offer them royalties, but you are not obligated to do so.
Keep in mind you are obligated to give them credit for their art on your game's credits screen and in the game's credits file.
Wow, this one was close! Well done, everyone!
How about Redshrike's Xeon? you may have to separate his arm from the animation so you can rig it back on for aiming, but he seems like the character you're going for. And he's animated well.
On the other hand, there's MoonStar's Sci-fi characters. They're already separated into body parts, so you'd need to rig them for animation, but that's more in line with how unity works anyway, right?
"Bevouliin"? Isn't this by pzUH?EDIT: was fixed. :)
Here are the russian summaries for the licenses we have on OGA:
Yes, CC0 is free. You may do basically anything you want with it. For CC-BY, you should write about the author on your game's credit screen and in your game's credit file. See https://opengameart.org/content/faq#q-how-to-credit for more information.
Everyone. You vote by "Favorite"-ing the submissions. The one with the most favorites by
April 15thMay 4th, wins.There is no simple way to explain licenses, but I can provide links to the licenses descriptions in your native language. What is your native language?
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