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Sunday, May 28, 2017 - 20:37

I'd be up for it, whoever wants to run it. :) Count me in! ... Can't promise I'll make anything good, but... yes. :D

Sunday, May 28, 2017 - 20:35

Plus, some weeks / months are probably better than others for some people? I was sad to miss some of the other challenges, but with my medical issues I just couldn't do it. I'd agree with bumps, though, at the very least.

Thursday, May 25, 2017 - 19:25

Mine is in! Basalt columns, in cliff face, floor, and cavern, with two cavern entrances.

Basalt Columns Example

Sunday, May 21, 2017 - 13:32

Clothing Finished!

Clothing Finished!

At least, the important things, like selection, changing options based on the body, changing the color options based on the clothing style, jogging back and forth from the body to the clothing menu.

Just a few more things to wrap up before the initial release into the public! Animations, rendering the animation sheet, warnings for missing animations, some UI stuff... oh, and importing all the clothes options, which is my next task. :)

Stay tuned!

Friday, May 19, 2017 - 06:05

:cracks knuckles: This sounds great! So many options... I'm in! :D

Wednesday, May 17, 2017 - 09:38

Ears!

"Alright, which of you smart asses invited the Thalmor?"

---

Ears are in for all skin colors / animations! Run and idle cycle is in for women of all skin tones!

The addition of run and idle animation support was a lot of work. I expected it to be, but the three ear types still took me over a day of plunking with it to get everything in and looking good, and I can't do that kind of meticulous work for long periods of time.

Thus, I've made the decision that while I'm still going to support the run and idle sets, I'm going to go ahead and build the character creator before I get everything. Which means clothes will disappear on run, hair will disappear on run and the head-turn part of my idle, among other things.

I'm going to program in a warning system when hair / clothes are selected that don't have all animations present, and I'm going to add in a way to volunteer to help out fill in the gaps. LPC was a community-driven project; perhaps some of the CC artists who still love the set might add in what they can, when they have time?

Otherwise, I'll make my way slowly adding things through myself.

Sunday, May 14, 2017 - 11:58

Idle / run animations added! I've finished up the men, anyway, thanks to Wolthera's run cycle, and I've ported them into the eleven skin tones I'm currently using. Women next!

Run (copper skin)

Also, in case anyone's concerned-- the head-waggle idle isn't actually the idle. It's just the four images that I use for it. Adding in fifteen seconds of standing with the occassional blink wouldn't be the best use of space...

Saturday, May 13, 2017 - 19:26

@bluecarrot16 - Ooooh! A run cycle! Yes! I needed this! ... I can't believe all my LPC searches didn't turn this up. Thank you!

A recolor tool would be a great addition; I'd have to investigate Unity's capability for doing such things. At the moment I'm not doing recoloring to get the basic creator finished, but it's definitely something to look into for later. :)

Saturday, May 13, 2017 - 06:12

Oh, I know about Gimp, certainly. It's just that I have the Adobe Creative Suite, and I really don't want to download Gimp for the sole purpose of exporting images when I have some rather nice tools. :/

I've also gone through every LPC file in the Git Universal LPC character repository, which the Character Generator is based on, and these hair and clothes weren't included.

Friday, May 12, 2017 - 02:49

If you're still supporting this, I'd love a transparent .png for those of us who don't use Gimp?

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