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Tuesday, February 7, 2017 - 20:58

I really like this one, too. :) I'll be doing more LPC stuff, myself. Looking forward to seeing what you guys come up with!

Tuesday, February 7, 2017 - 03:42

So, I'm finally starting to feel more human. Apologies for the wait-- changing one med's dosage and dropping another really threw me pretty badly. For a while there I could barely walk without help. :( I've got pills to make my drops much more mild, and I think I'm finally stabilizing.

This isn't a huge leap forward in progress, but I thought it was worth a share anyway. I was gifted money to buy game assets this Christmas by my dad (Yeah!) and I've purchased Chronos and Easy Save from the Unity store. I've started a code refactor, and now have a working day / time system. I think I'll emulate Rimworld and Stardew Valley and do 30-day seasons. The scaling will need to be playtested for balancing and such.

So, have some growing corn in the meantime. Cheers!

And the video: https://www.youtube.com/watch?v=NgFrntRnzdA

Sunday, February 5, 2017 - 09:36

I could do either. :) Leaning toward the 6-monther, but I'd be happy with the alternate. Awesome!

Thursday, February 2, 2017 - 17:39

If it's no break, I probably will do them very seldomly, if at all. The reason I picked 1 or 3 was because there was time off.

Thursday, February 2, 2017 - 00:40

Mmm. My attendance may be sporadic, with being sick and all, but I'd go for 1 or 3. I could use a break from my usual project to clear my head anyway, and it sounds like great practice. :)

Monday, January 30, 2017 - 02:05

Hey Trent!

Let me get back to you a little later? I'm still having terrible drug reactions to my medication, but I'll write you once I feel alive again to get back to work. :) Thanks for the offer!

Thursday, January 26, 2017 - 17:08

Eugh. I may not be able to make it. My drugs have not been kind to me this week, and I'm only starting to feel half alive again. :( We'll see. Good luck to the rest of you, though!

Monday, January 23, 2017 - 02:15

Very nice! I'm glad to hear it. :) Looking forward to seeing what you do with the RPG.

I'll take a look at the zombie game in a little while-- I can't say for sure when, because I've been put on some new meds that have me pretty out of it, and I'm not sure how long it'll last. I'll check back in later.

Friday, January 20, 2017 - 02:20

Had to check. :) I've worked in QA in the game industry, so I apologize if I sound harsh; old training, ect.

IU: This one stood out to me the most, so for now this is what I'll focus on.

1. It's difficult to move around. I see what you're trying to do with the 'click to move to this spot' navigation, but if you're going to do that the pathfinding needs to be smarter and the NPCs and game elements need to be less touchy. Right now if there are even simple obstacles in the way the character won't move. Other times, I'll be attempting to move somewhere, and I'll have clicked on a nearby NPC or item instead.

You can do what you want with your design, obviously, but given the genre I'd have expected a standard WASD control setup.

2. Icons everywhere, and I have no idea what each one's supposed to mean. The UI needs some hover-text, and I'd like to see hover-text over the game elements. I'd no idea which item in the mining field was which at a glance.

3. The display menu on the lower left corner, which reports your actions? It needs a timestamp before each message, particularly if you're going to be using the 'do this until the inventory is full / empty' actions. (Also, related-- when it says "You put the item in you're inventory"-- change the 'you're' to 'your'.)

4. Action-type menus come up on objects you're not adjacent to: say I'm five squares away from an ore block I want to mine. I click on the stack, there's a mining button. I press it, and... nothing happens, because I'm not adjacent to it.

Either I need to move straight to the object after clicking 'mine', or that menu should only appear when the character is within a certain distance. This goes for every other similar menu-- trading, smithing, ect.

I have more, but this is probably enough for now. Keep working at it!

Wednesday, January 18, 2017 - 22:28

... Oh boy. Now I have to join in. Darn you, Dannorder! :D

 

Looking forward to it!

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