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Monday, June 19, 2017 - 04:05

Looks good. I can help you with some spelling / grammer stuff, if you like.

So, the 'don't start until July 1st' thing-- does that include planning?

Sunday, June 18, 2017 - 11:33

Added a fantasy one-- thought I could get away with a sneaky edit. ;) I'm not sure it's good enough, but you can go ahead with that if you want, too.

Sunday, June 18, 2017 - 10:05

Well, I knocked out a couple banners. (Scifi one was a piece of cake. Fantasy one took forever and I'm not sure I'm satisfied with it... ah well. May also make a retro one.)

 

 

Art:

 

Art:

 

Sunday, June 18, 2017 - 00:02

315x250 is a WEIRD banner size. ;) But I'll see if I can't whip something up. I might also post something on reddit and such with a link back, once things are finalized.

I have to ask about this-- do you mean three assets from at least two categories?

>> 2) You must use a minimum of 2 assets from at least 3 categories on OGA.

Saturday, June 17, 2017 - 02:55

What're the banner dimensions, for reference?

Friday, June 16, 2017 - 16:50

Anyone have any further thoughts on this? I'd love to hear any ideas anyone else has, too.

(Possibly a sneaky bump.)

Friday, June 2, 2017 - 16:36

No, you're right. Sometimes I forget that just because something happens after an apocalypse doesn't make it post-apocalypse the genre. Which confuses my too-literal brain, but that's nothing new. ;D

I'll think about what to change the descriptor to. Another component I'd like to (eventually) add in is scavenging from the cities before everything is ruined-- reclaiming books, art, instruments, tools, tech, so it's not quite starting over fresh... hmm.

Anyway, thanks for the suggestions!

Friday, June 2, 2017 - 01:46

Thank you!

I picked LPC in part because of the sheer amount of assets (it's going to be sandbox-y) and partly because the game's not going to come across as classic post-apocalypse... certainly not right away. I imagine it as being similar to cheery-until-you-listen-to-the-lyrics music? It's going to tell a rather macabre story as time goes on, and the resemblance to classic RPGs seemed perfect in my mind.

The idea is that a steampunk doomsday device went off, and that was it. Game over, bye-bye humans. So no grungy gangs scrapping by, no radiation poisoning ruining the environment. It's going to be pretty and overgrown, with plenty of ruins... with lots of bleached bones in formerly populated places. ... What hasn't been cleaned up by leftover science experiments and aliens, anyway.

... Though maybe I should bill it differently.

Thursday, June 1, 2017 - 21:31

Animation Demo!!!

Animations are in!

I still need to get clothing options in for my idle / run, plus more than the one hair style, but so far I'm very pleased. :D Take a look!

Wednesday, May 31, 2017 - 16:18

So, schedules-- I went back and looked over the PreciousRoy game jam proposal thread, which suggested we alternate jams and challenges?

Jam: 2 weeks coding, 1 week judging, 1 week break

Challenge: 4 weeks coding, 3 weeks judging, 1 week break

 

So... here's how we could schedule it.

Summer Challenge

  • Theme / genre announced June 15th
  • Code July 1st - 31st
  • Judge August 1st-15th
  • Showcase / break for the rest of August

 

Holloween Jam

  • Theme / genre announced September 1st
  • Code September 15th - 30th
  • Judge October 1st-15th
  • Showcase / break for the rest of October

 

Winter Challenge

  • Theme / genre announced October 15th
  • Code November 1st - 30th
  • Judge December 1st-15th
  • Showcase / break for the rest of December

 

So these are spaced out more than the original proposal, with consideration for major holidays. We also got hung up on banners last time, which seems silly on one hand, but on the other does make sense. 'Game Jam' is a pretty vague topic. I'd rather have a banner to decorate the front page specific to each jam so we don't get used to it, and we'd have a topic / theme to pick from?

Speaking of themes / genres-- would picking both at random be acceptible? I'd prefer it, I think. "Make a game in two weeks" is huge and overwhelming. "Genre: platformer; Theme: ghosts!" is way easier?

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