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Wednesday, January 18, 2017 - 04:57

@Darkwall - Are you looking for critique at the moment?

Tuesday, January 17, 2017 - 22:19

I don't know if having the art themes be related would be a great idea-- it'd lock you into a duality, whereas two unrelated things would be more open to interpretation.

Monday, January 16, 2017 - 22:40

Go for it. I don't mind. :) I'm neck-deep in The Last Score dev, so any challenges I participate in will be for that first and contests second.

Monday, January 16, 2017 - 20:52

Just a note-- Sanglorian didn't post his second entry here, but I think it's an entry if the tags are any indication: http://opengameart.org/content/tuxemon-babies-chibi

Friday, January 13, 2017 - 19:09

So-- I hadn't planned on doing this, except that I was actually needing baby sprites for the game I'm making, which is a huge coincidence. Anyhow, here's my entry! Liberated Pixel Cup baby sprites!

http://opengameart.org/content/lpc-babies

LPC Babies

 

Edit: updated the picture. The side view bothered me.

Tuesday, January 10, 2017 - 21:19

Thank you, BlueCarrot! Both for the offer and the follow. I really appreciate it. :)

The commission I was considering is less LPC styled and more classic pixel-doll portraiture with additive features-- different face shapes, eye shapes, mouth shapes, different skin tones, that sort of thing. I'm willing to look at alternatives, but it seems like a lot to ask for free.

That said, LPC and the community here has had a big part of making this game possible, so what I'll probably do is buy the commission and then make it CC3-by-SA. It seems like a nice way to give back to you all, and I think it'd be really useful.

Portraits aside I do have an LPC wishlist I'll happily share. :) Right now, these things would come in handy:

  • A 'hurt' animation for LPC children (Kheftel's Standing Child Base) with my skin pallete. Or the standard skin-- I can recolor anything pretty easily.
  • Some sort of pregnancy base for the LPC females. (Which is asking for a lot, I know.) 
  • Some sort of seed-bag-thing? Or box, or envelope. It'd need to be somewhat small, but easily distinguished from seeds of other types.

My color pallete with five skin tones, for reference: I do have photoshop and a pretty spiffy tablet, so don't feel obligated. :) And thanks again for the offer!
Edit: I did the babies myself, so it's been removed from the wish list. 

Tuesday, January 10, 2017 - 19:42

Thank you, everyone! I'll poke you once I've got a playable build for some early testing, when I get there. :)

In the meantime, I've got the basic job system and inventory items up and I'm working on a rough character UI. Growing plants and passing time are up next.

Main Menu

Character Portrait

Thursday, December 29, 2016 - 20:19

I'm interested in how that goes-- I'd be willing to donate my time to help out. (I'm a software engineer with four years of professional web development under my belt, most of that in PHP.)

Friday, December 23, 2016 - 08:35

The map generator's in! I can make as many biomes as I want now-- just add the art, set the likelihoods of each feature and watch it change the look and feel. Trees can be cut, grass and dirt tilled. Randomly generated LPC characters have their walk animations set up.

Now I need to get the job system in place so the characters are triggering falling trees, not the 'chop' command. I also need to program an inventory system.

And again, LPC people, you're awesome. :D

(This is all procedurally generated, by the way. No level editing.)

 

Procedural meadow and forest

Wednesday, December 21, 2016 - 11:20

Thank you so much for the comment! :)

I'm working on it almost every day, and it's more done than it looks, given the language and the tools I'm using. For instance, it only has one tree because I'm tweaking how trees are dispersed and managed, and one crop because I want to get its growth cycle in properly before I make another ten plants.

(I'm currently bedridden and fighting a chronic illness, and working on code is one of the only things I can still do. I've almost finished a robust map generator that will make adding unique looking random biomes a snap, and once the world's made right, navigating through it will look nice and professional.)

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