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Tuesday, March 5, 2024 - 09:17

Your dedication to this website project is quite impressive. 10 years is a long time on the internet!

Monday, January 4, 2021 - 11:37

This sheet is not meant to be "sliced" per se. You are meant to use a skeleton rig system to rig the character parts to a character. Many solutions exist for this these days, including Spline and Spriter, but when I made this art, I was rigging to a Flash MovieClip object and animating the parts using the Flash timeline tools. Alternatively, you could also use one of many 2D animation toolsets for Unity which support custom shape/vector objects and images/textures to be rigged to skeleton rigs. You could also manually place each part into each frame of a frame-by-frame sprite sheet, but I do not recommend that.

Monday, January 4, 2021 - 11:28

Thanks for the offer. I never got your email and rarely check this site, so I apologize for the late response. I'll email you right away and see if you need any work done still. Regardless, I hope you found someone else to help you!

Monday, December 3, 2018 - 18:49

Oh, I didn't think of it like that. Smart. I still don't think I like the end result in the examples, but I could see it working in some scenarios.

Sunday, September 3, 2017 - 09:26

If you honestly want someone to discuss this project with you and help you out, I could maybe develop a few assets for you, but I would need a lot more info about what you need and how you'd like to communicate.  I recommend Discord by the way.  It's a short timeframe to get art done, so I'm not promising anything, but if we communicate properly, we could get some art made that meets your project's needs.  Without direct payment for the hours, I must insist that all art I make for this project be licensed under CC-By-SA 4.0:

Wednesday, October 15, 2014 - 18:03

I just don't see enough similarity in my sprite compared to the RPG Maker sprite style, which by the way changes between each version of the program.  That's why I thought my asset would be safe to use.  This was not a sprite edit at all.  It simply has some similarities in how the face looks and how the body aligns with that face.  Also, the animations aren't even the same pose.  What would I have to do to make this sprite safe for OGA?  Make the ears pointy?  Change the eyes to a different color?  Maybe move the chin?  It seems absurd that such a small change would make such a huge difference to someone... especially sense it is only slightly similar.

Tuesday, October 14, 2014 - 12:00

Next, they'll say this art violates copyright:

That character was completely original, not even based on any specific style, but due to the sprite frame resolution being so small, it's hard for it to not look like a classic RPG Maker sprite.  In general, the RPG Maker style is extremely simple and hard to avoid.

People don't get RPG Maker for the generic RTP sprites, anyway.  They get RPG Maker for the user friendly RPG-making toolset.  I mean, it's insanely easy to make a RPG in RPG Maker, and the only reason we even want to use the RTP graphics is because they're freely available.  Users of RPG Maker actually get to use those sprites in commercial projects without having to worry about royalties or anything else.  My sprite just happens to be similar, so what's the harm in making it similarly free and similarly available for all to use?

A lot of the logic hinges on the fact that the copyright holder is sane and reasonable, but if they took anyone to court over this, the person could easily defend his or her self by saying that the copyright holder actually shares their sprites for royalty-free distribution and does not even expect a credit for the work.  In that sense, the art is actually public domain except that there is the added condition that you have to buy RPG Maker.  Now, we can look back at my sprite sheet and think about how it doesn't even work in RPG Maker without heavy editing.

Monday, October 13, 2014 - 22:52

I was reading back through this thread and saw this:
"Whilst it might seem nice to honour an author's request to delete, it causes problems if various games are using it, and link to a webpage here that then gets deleted. (Well, it's not a problem legally - but it helps as evidence that things are properly licenced, if the originating URLs are not dead.)"

You raise a good point, mdwh.  I will revoke my deletion requests for this reason.  I don't want anyone to fear using my old assets.  They are free forever.  I will just not be submitting any new art here nor responding to support requests on my art here.  (You have to use my site's contact form for that.)  Anyway, thanks for the eye opener, and I wish you the best of luck with any games you decide to work on.

Monday, October 13, 2014 - 22:03

"From the sounds of it, it was a quick heads-up to ensure the tileset can be used by the community."
It wasn't a tileset.  It was a character sprite sheet that was purposefully made to be similar to something you would find for RPG Maker.  Mind you, it was not made for RPG Maker, and it will not work out-of-box for RPG Maker.  That said, if you want to use it that way, you can easily edit the dimensions and reposition the animation frames.

"I am also a mod at the official RPG Maker forums"
That there, that's a conflict of interest if I ever saw one.

"So yeah, despite the lack of shenanigans I'll have to agree with that."
"lack of shenanigans"
Say what?

Attached is the .gif file I originally submitted just in case anyone wanted to see it (and in the case that the link no longer works).  It's not great artwork IMHO so it's not really an important matter... but that doesn't make its deletion any easier to swallow.  If you deleted this so easily, what's to stop you from deleting anything else?  That's a rhetorical question, mind you.

Thursday, September 25, 2014 - 10:38

A lot of the ideas previously posted are generic RPG enemy names and not at all color-related.

Here are a few simple color-related names/terms:
Void: a place void of color.  Get it?  Yeah.  Basic.
Saturiate: soldier for the color/good army.
Void Walker: could be an enemy of low importance or the name given to a player character with the ability to walk in the dead lands where no color can touch.
Prism: crystalized form some creatures took when they lost their color in order to survive in the Void.
Monotony: a shadowy creature with tentacles made of black or white ink. White ink could be considered kind of sexual, so black would be safer for a kid-friendly game.
Tonepi: a pitch black ball that absorbs color like a blackhole and causes creatures to become trapped in prisms.  Kill the tonepi to restore the color to the prisms rather than killing the prisms and you can save the friendly creatures/NPCs trapped inside.
Shade: similar to a void walker except they thrive on darkness and become weak in light.  Defeat them by using color to brighten them?

Just a few ideas off the top of my head.