Not bad! I think you could easily expand on this and separate the water so it can be animated. I also think the grass tiles need non-sand edges to the water. If you separate the water and make the edges over transparent areas, you could then stack the grass on the sand or the sand on grass.
Not really a painted style. It looks more like something illustrated with the brush tool in Flash. Not a bad style, mind you. I just think the title could be misleading.
Devnewton, Flash (as in AS3) is free software. It is not entirely open source, but most of the language/player is open source, and there are plenty of free, open-source alternatives to the Flash IDE and SDK. I use FlashDevelop with the open Flex SDK for AS3 projects. Haxe is capable of also being compiled to Flash formats (FP9+ or Air), and it is completely open source and free. I prefer Haxe for game dev for many technical reasons, but unfortunately, I have very little experience with it, and it is harder to get installed than the Flash environment, so I use Flash out of convenience for now. I see nothing wrong with using commercial tools for game dev, but keep in mind that Flash has free tools all over the place. You do not have to resort to using HTML5, and honestly, I see very little reason to switch.
Throwing more fuel on the fire, I think Mono was great at one time but was ditched a long time ago and has not been kept at the same level of updates as .NET. I am familiar with Lazarus, and when I say Delphi, I pretty much mean Pascal. Notice how I said "Pascal/Delphi"? Most of Delphi's features are also found in Pascal, and Pascal is a lot more friendly to beginners.
Thanks, ves. It is my hope that by making these sprites public domain, I will see them used in a lot of games. Just seeing the sprites used is reward enough for me. Crediting me is just a bonus and shows your support of my talent. If you use my work in a game, I would love to see it.
I am a bit of an all-in-one developer/artist/designer/writer. I make my own graphics, sound, music, and level designs. I write my own stories. However, time does not permit me to do all those things, so I sometimes look for help. I have a tendency to hold other people to my own standards, though. For example, if you are my game's artist, I expect around the same quality I would provide someone. If the art is not quality work in my eyes, it just is not going to be put into my game. I have pride in my work.
I agree that a lot of artists are taken advantage of. The same can be said about musicians and programmers and even writers... especially writers!
Very nice variations!
I think you should make them animated and give them some basic movement frames.
I recommend investing in an external hdd. ;)
Besides that, I like the sprite. It's very compact.
Not bad! I think you could easily expand on this and separate the water so it can be animated. I also think the grass tiles need non-sand edges to the water. If you separate the water and make the edges over transparent areas, you could then stack the grass on the sand or the sand on grass.
Not really a painted style. It looks more like something illustrated with the brush tool in Flash. Not a bad style, mind you. I just think the title could be misleading.
I get a server error whenever I try to get the repository downloaded, and I get a "file too big" error when trying to view the XCF file raw.
Devnewton, Flash (as in AS3) is free software. It is not entirely open source, but most of the language/player is open source, and there are plenty of free, open-source alternatives to the Flash IDE and SDK. I use FlashDevelop with the open Flex SDK for AS3 projects. Haxe is capable of also being compiled to Flash formats (FP9+ or Air), and it is completely open source and free. I prefer Haxe for game dev for many technical reasons, but unfortunately, I have very little experience with it, and it is harder to get installed than the Flash environment, so I use Flash out of convenience for now. I see nothing wrong with using commercial tools for game dev, but keep in mind that Flash has free tools all over the place. You do not have to resort to using HTML5, and honestly, I see very little reason to switch.
Throwing more fuel on the fire, I think Mono was great at one time but was ditched a long time ago and has not been kept at the same level of updates as .NET. I am familiar with Lazarus, and when I say Delphi, I pretty much mean Pascal. Notice how I said "Pascal/Delphi"? Most of Delphi's features are also found in Pascal, and Pascal is a lot more friendly to beginners.
Thanks, ves. It is my hope that by making these sprites public domain, I will see them used in a lot of games. Just seeing the sprites used is reward enough for me. Crediting me is just a bonus and shows your support of my talent. If you use my work in a game, I would love to see it.
You could use an IDE if you want. FlashDevelop has very good tools for non-AS3 projects. I also recommend looking at Programmer's Notepad.
I always thought Processing would be a cool game programming language. I also think Free Pascal/Delphi would be cool, but I think that's more common.
TLTR.
I am a bit of an all-in-one developer/artist/designer/writer. I make my own graphics, sound, music, and level designs. I write my own stories. However, time does not permit me to do all those things, so I sometimes look for help. I have a tendency to hold other people to my own standards, though. For example, if you are my game's artist, I expect around the same quality I would provide someone. If the art is not quality work in my eyes, it just is not going to be put into my game. I have pride in my work.
I agree that a lot of artists are taken advantage of. The same can be said about musicians and programmers and even writers... especially writers!
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