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Tuesday, January 29, 2013 - 18:15

It is a very nice sculpting base, though.  If I had ZBrush, I would definitely make use of a base like that.

Tuesday, January 29, 2013 - 13:41

Faved.  I like the towers.  The thin ones look better than the thick ones.

Thursday, December 20, 2012 - 16:39

Cool of you to share.  Looks like good learning material.

Thursday, December 20, 2012 - 16:24

That looks cool, but I can do the same stuff in Blender using node shaders and modifiers.  I also get sculpting in Blender.

Thursday, December 20, 2012 - 14:51

Looks nice.  While I would never use it, I think you should keep making stuff like this.

Tuesday, December 18, 2012 - 00:44

Nice grass.

Monday, December 17, 2012 - 00:41

Looks kinda cool.  I think that if you made it animated in the four basic walking directions, it would be very useful in RPGs during the prototyping phase.

 

Now, the criticism:

I do not like the bark colors.  You should try to make the colors mix well.  It is hard for me to explain the exact reason why these colors don't mix, but they simply don't.  I also see some pillow shading on that apple.  The form of the tree seems sloppy but it is a tree, so maybe it is supposed to look that way.  It depends on the art direction of the game it is in, really.

Monday, December 17, 2012 - 00:36

Oh, it's not hard. Download Blender, load a .blend file, and align the model and camera how you want them.  Then, press the render button.  You may want to get into more advanced things after that, though, like shaders and lighting.  It's a very interesting hobby to take up.

Saturday, December 15, 2012 - 03:42

Well, there is plenty of isometric art on OGA, so you are probably in good shape.  I have no intention of posting any isometric art for a long time, unfortunately.  I would look at 3D models, because you could render those however you want.

Wednesday, December 12, 2012 - 22:03

I don't like the wall and floor tiles, but the items look very nice.  I may use them later. Faved.

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