Looks way too basic. Will Orange Engine allow enough versatility to add battles on the field rather than in their own scene? You know, like a Zelda game.
Grass looks very convincing. I like these tiles considering how small they are. You should consider making a 32x32 version, allowing slightly more detail.
I love the leaves on the trees. I think the tree bark needs work, though. I think the transition to dark blues looks a little odd, too, but I guess it depends on what you're using the art in.
Looks way too basic. Will Orange Engine allow enough versatility to add battles on the field rather than in their own scene? You know, like a Zelda game.
I like the cheese. Everything else is just a bonus! XD
I think the forum could use better quoting, but chat does not need such functionality.
What "KMOD" are you even referring to? Do you mean the Terraria modding API? If so, is this collection meant to collect texture assets? Just curious.
This template desperately needs a side view, but good work nonetheless.
I love the health and mana pools.
This is great, but you know what all of the side-scrolling tilesets are missing so far? I have yet to see loops. You know, like in Sonic the Hedgehog.
Heh, that aside, this art is great.
Grass looks very convincing. I like these tiles considering how small they are. You should consider making a 32x32 version, allowing slightly more detail.
I love the leaves on the trees. I think the tree bark needs work, though. I think the transition to dark blues looks a little odd, too, but I guess it depends on what you're using the art in.
Nice work. Not sure what you used Marmoset for, though. Isn't it just a model viewer?
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