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Tuesday, February 15, 2022 - 23:06

@FlarePlayer Why not?

Flare is open source, you have the creative tools with human readable 'guts' / critical game play building elements of the game engine. One can readily alter and tinker and try prototypes to see what works and what could use more work. You can reverse engineer some abilities / skills and combine functions / parts of other abilities / skills to make new / modified abilities / skills.

Focus on what the ~'lines of success' are / how to get to a significant improvement and try to filter out what is less and or not important to get this result. You can throw out a lot of things that could become bloat and or not necessarily needed right away; but also to work towards future proofing.

If you really want help the best / most powerful help for your own cause can be found within. If you give yourself a chance you might be surprised as to how far persistent hard and smart work can take you on your journeys in life.

Also you can probably find a solution within the power offered by the open source game engine tools. So as to be able to tinker with this shield ability with fails that bring you closer towards a result to your liking / what in your heart of hearts could feel to be 'success'.

If you suck at first then that means you can only get better as time goes on when you spend time towards getting better. Bit by bit, piece by piece, iterate, iterate, iterate. Every big thing is made up of many small things all put together over time. Put in enough time and effort and anyone can make big things in life:-).

Wednesday, February 9, 2022 - 19:14

Can you make a protoype and test it and maybe have a few versions and see what people like?

Friday, January 28, 2022 - 20:23

Okay thank you @Ragnar Random , that makes a lot of logical sense. Okay this all seems to be within reason and all of the major concerns that I had are addressed. I know a lot more detail than I did before and I am with a much more clear understanding to everything we covered above. So then onwards and upwards; bit by bit :-).

Friday, January 28, 2022 - 02:08

Are these licenses forever? If I was back in 1996 and I got (somehow) a piece of art form a now defunct lost website to use in my video game and got all of the current / at the time proper and legal accreditation and license type links. Even if the source of the art / work is lost and I have a ~'relic' / a surviving copy of art with the proper credits. I would still be able to use that art even if no one else could find that piece of art / work; yes? It has to be surely or else the world would be unable to function lol XD. I guess this is where the whole acting in good faith and with good will and the whole 'spirit of the law' becomes relevant. Eh, spiraling details and what ifs XD. This is great and all but I feel that I could better spend my time working on my video game. There is a lot to do and near infinite potential; onwards and upwards:-).

Friday, January 28, 2022 - 02:05

It has to be within reason. Or else the whole world would not function properly with so many defunct lost websites and past media types?

Friday, January 28, 2022 - 02:02

So if I have a collection of art from OGA with a copy / license type of their license and with their author's proper accredited in my game credits with links to where I originally found them. Then even if the OGA some how does not work online; I am still operating properly / within reason in the future I presume?

Friday, January 28, 2022 - 01:59

Oh okay that makes sense. Thank you for the link clarity :-).

Friday, January 28, 2022 - 01:47

Okay so the links go down with the OGA ship? So far all of the credit links worked fine for everyone else I take it? I hopefully presume that it is yesXD.

Friday, January 28, 2022 - 00:50

Like what happens if say the link in the credits goes to a file that is missing? Like it somehow does not exist anymore / error 404 etc. / link to nowhere? Lots of links die over time on the internet. Although I am not too worried although I am just asking for extra detail / clarity.