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Tuesday, January 31, 2023 - 04:34

Try rendering with the light turned to white instead of amber to get a similar pale grey look.
Also thank you two for helping.

Sunday, November 27, 2022 - 15:50

Mate, don't use Unity it is a waste of money and time. The engine and asset devs suck and don't care if you make good or terrible games they just feed off of shovelware and incomplete games and no good games come from it. The best hits of Unity has to show of nearly a decade on the market are a joke. As in shitty mobile games and very ho hum indie games that could have been made better elsewhere. Millions of dollars and nearly a decade of time and the engine devs still can't polish a turd. Don't be me and waste nearly a decade of work trying to make tricycles into helicopters with shovelware assets and blow 15k in assets and shitty freelancers and have 6-7 shitty incomplete broken games too crap to launch with irreparable fundamental engine issues. Go to Unreal 5; it's worth your time and money and its easier to use for 1-5 people size groups with more efficient workflows. Unity is dogshit. After working out hopefully the last features with Justin / Dorkster with Flare and hopefully making a commercially viable game or two on Flare, I'm hoping to get into .

Saturday, November 19, 2022 - 15:05

Progression of power in a great world; to explore mysteries of a world and yourself.

Friday, May 20, 2022 - 21:18

What are you trying to figure out for your project / game? Making a short 'gameplay demo' thing that has around 30 minutes 1 hour of gameplay 'hook' / 'game feel' / ~'game play loop' is a great place to start for it is like trying to first find your 'core' of your game build around that. Please don't do what I did before one of my older projects and put the engine stuff last and think you can solve them later while working for years on art and other stuff you may like / enjoy more than the nitty gritty engine work. Get the engine working and make some 'wheels and chassis' and ~'drive it around'. Find the minimum viable prototype that you are happy with and build on that to get super powerful build cycles and improve mental health in the long run. Do you have any W.I.P. screenshots / videos? Also you can make a forum thread here for people to help brainstorm if you want; lots of people here could add stuff your really like but you have be publicly known for a bit and to ask for advice first XD.

Friday, May 20, 2022 - 21:10

Thank you for the perspective sharing. I hope your project hums along nicely. Is this one of many or kind of new?

Sunday, May 15, 2022 - 04:15

Enemies can drop 'chests' / 'lootboxes' / random loot reward items though. I'm not sure that is what you are looking for but items can render with sprites on the ground and having a ~'rusty box' with ground sprite and inventory icon art is possible. It is just that I think that once it is opened the random loot box is removed and the random items try to populate / go in the inventory. Almost like the character just dumps it out in the inventory and throws the box away X-P.

Saturday, April 30, 2022 - 19:38

I like the ~D2 style of animations as well.

Wednesday, February 23, 2022 - 16:32

Has anyone tried to tinker / experiment with local multiplayer (e.g split screen) in Flare? I have no real clear memory of Flare LAN tinkering / experiments either. Although I wonder if anyone has thought of / tinkered with LAN support for Flare or any other more '~simple' multiplayer support for Flare (e.g. multiplayer without using a dedicated developer multiplayer online server)?

Wednesday, February 23, 2022 - 04:02

That is fine, just do what you most feel is right for yourself to do. There are many ways to live life. Also to think that life would be so boring if everyone was the same. Although you might be better than you think if you just add a bit of time tinkering away. Even if you get ~1% better every day for a year that ends up being over 3 and a half times better than you started and if you keep that up it snowballs and compounds into a better and better result. Mostly it is a matter of finding what you are interested in. If you love doing a kind of work; you will know for it will not feel like work at all :-).

Wednesday, February 23, 2022 - 03:51

@FlarePlayer Here is what could be done with Flare currently / in the near future in regards to your points / thoughts:

"What do I like about Diablo 2 - LoD  what Flare doesn't have? For example:

- you can play the game together with other people [The Flare Engine is single player, yet it might be able to support a local / split screen co-op mode of some sort / local multiplayer ~minigames. Although this has not been worked on to my knowledge and is speculation based on my Unity experience of prototyping multiplayer and LAN multiplayer compatibility and general multiplayer modes without a dedicated server support hosted by the game developer. Currently all public builds of the Flare Engine are single player only to my knowledge.]

- randomly generated maps [I am not sure if this can be done in the Flare Engine yet I am thinking there has been some experimentation yet I am unsure as to where I am thinking this from. It is not impossible, yet I am not sure how this could currently be supported in the Flare Engine.]

- a wider range of skills, items and monsters [This can be improved with community assets even from Open Game Art even today: ]

- nightmare and hell difficulties [This might be a thing in the near future: ]

- special items can be found everywhere, not just at boss monsters [This can be made in Flare by having deep loot tables for all enemies that follows a 'pre-baked' creature level verses item level range drop table with different chances to drop different items. Kind of like dungeon and dragons loot tables but more extensive.]

- summoning of various support units (not just 1 zombie), health regeneration of support units [This could possibly be currently solved currently with friendly combat NPC abilities and creature ability use scripting.]

- mercenery support units [This by Dorkster can help but could use upgrades / expanded capability: ]

- you cant simply shoot monsters 1 by 1 if you are walking around. Instead, if you walk around, huge bulks of monsters will spot you from afar and rush to attack you. That's more challenging and less lame [This can currently be solved with tweaking / expanding monster 'spotting' radius and also possibly by fog of war where a monster with line of sight could attack the player well away from the edges of the fog of war / even beyond the edges of the game screen.]

- minor boss monsters whith special abilities" [A person can add more bosses to a game and make more creature abilities and possibly make more creature ability scripts and test it all to get closer to your vision / possible player expectations for depth of content.]