Do I stitch all the image frames into one big block by hand later or is there an easier way to do that to make a tileset / make the engine happy with the animation frames?
How do I render where the background is transparent, the body is hidden / the weapon animation frames are the same as what the Flare engine uses (invisible body but the hand cuts out an invisible section in the weapon grip in the weapon animation frame)? What blender settings are used to make better renders that the engine uses. It seems like the answer should be right in my face by I am still very fresh to blender's animations. I think with a few more tips and tricks I can start producing working Flare engine animation assets. What am I missing in blender to turn the below image made to firing up blender directly from the .blend file into a working animation frame? Also does current Blender / 2.80+ / 2.83 work for this properly or should I use 2.79?
Thank you I will have to tinker around and get better with blender and figure out how to properly export the frames and with the proper camera render settings.
How are the women animations made? Is there any thing I should know? How does that work?
Do I stitch all the image frames into one big block by hand later or is there an easier way to do that to make a tileset / make the engine happy with the animation frames?
Ah ha! Success! I ran it in my 2.79 Blender used for wow dungeon 3d modeling and bingo!
How do I make something that works / looks like this? (example from the flare engine asset, I did not make this)?:
How do I render where the background is transparent, the body is hidden / the weapon animation frames are the same as what the Flare engine uses (invisible body but the hand cuts out an invisible section in the weapon grip in the weapon animation frame)? What blender settings are used to make better renders that the engine uses. It seems like the answer should be right in my face by I am still very fresh to blender's animations. I think with a few more tips and tricks I can start producing working Flare engine animation assets. What am I missing in blender to turn the below image made to firing up blender directly from the .blend file into a working animation frame? Also does current Blender / 2.80+ / 2.83 work for this properly or should I use 2.79?
Thank you I will have to tinker around and get better with blender and figure out how to properly export the frames and with the proper camera render settings.
Thank you for your careful work and dedication :-). I wrote a rather quite large reply on the new feature page for Percentage bonuses to stats at https://github.com/flareteam/flare-engine/issues/1786#issuecomment-94802...
Was this ever implemented / added to 1.13 features? I was poking around and looking around and going over some key engine parts I was looking for to see if they implemented / progress tracking and this came up. I noticed that Fractional stat values and Arbitrary definition of resources (e.g. HP and MP) were on the 1.13 list : https://github.com/flareteam/flare-engine/milestone/12 and I noticed that this https://opengameart.org/forumtopic/enemygrouprequireslevel-enemygroupreq... was worked on for 1.13 https://github.com/flareteam/flare-engine/commit/535d35dc47e7d3e4db5772b... although I am not finding anything about hp_regen_percent and mp_regen_percent for 1.13 although I might be not looking in the right spots or if not I hope to ask for more information on this potential feature.
Thank you, no rush; sounds great:-).
Hey Danimal how goes the battle? Happy Halloween / Canadian Thanks Giving. Best of luck:-).
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