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Wednesday, August 11, 2021 - 00:24

Testing.

Saturday, July 17, 2021 - 07:31

SKYZ0R Is it possible to get the source files to convert the camera angle to fit with the conventional isometric 2.5D Diablo 2-like game assets supported by the Flare game engine?

I am not sure what your stance is with making new assets. Although maybe somehow if the source for the animations was shared (are they .blend ?) the camera angle could be adjusted and the sprite animation tileset could be rendered again; but to match the camera angle of the Flare assets.

If a remaster / re-render with Flare matching camera angle was somehow done it could create a compatible set of assets to go along with the preexisting body of Flare assets. Also maybe with new rendering methods (and or lack of restrictions) it could fix the transparency to create a cohesive set of assets that could easily mesh with the preexisting body of work.

I am not sure what you want to do currently.

I am hoping to find / make more art assets based upon the conventional isometric 2.5D Diablo 2-like game supported by the Flare game engine.

I hope somehow a bunch of talented people can work together and make some new cool assets for Flare:-).

Friday, July 16, 2021 - 00:46

Does anyone take commissions to make high quality sprites and art assets for Flare?

I have a history of paying people to develop mechanics / parts / assets of games. I would be open to collaborate / pay talented people via paypal to increase motivation / make cool things. I am currently paying for a tank game in Unity but my coder friend is gearing up for a full time job. Which will eat up his time being and hopefully it goes well so he can go from cashier to full time AAA game developer. So with that going on my coder friend might have his upcoming extra time eaten up. So I might have some extra money to invest into Flare assets for myself and all of the community. I asked Rubberduck about making some waterfalls but Rubberduck is currently busy with cool isometric hide / leather nomad art assets: https://opengameart.org/comment/92462#comment-92462 .

Also SKYZ0R do you think you could covert / make compatible / add on to your awesome character sprites to work like Clint Bellanger's Hero / Heroine Sprites in Flare https://opengameart.org/content/isometric-hero-and-heroine ? If anyone is interested I can be found quite frequently on Discord (with the rest of my game developer friends) via: Matthew#3194

Friday, July 9, 2021 - 04:12

I will have to get some fresh time to tinker around with the powers properly. I've been busy with work but I have been thinking about this thread on and off through-out the week. One way or another I need to flesh out more of the powers and abilities to add more depth to player progression; bit by bit.

Tuesday, July 6, 2021 - 05:31

Danimal Okay so count=40 + delay=1500ms functions like a finite repeat amount for a power?

I will have to tinker with this; it is currently nearly 3 AM so at a later date :-). If can get an ability to 'pulse' a burn on a player that is buffed (without pausing for a jarring casting animation every 'tick') that will go a long way to create a damaging aura / '~thorns' effect for a 'fire shield'. I will need to muck around a bit more.

Also is there a good way to make a poison gas cloud / 'blizzard' / lingering aoe spell? Does 'count=40 + delay=1500ms' do the trick for this as well?

Sunday, July 4, 2021 - 02:56

Danimal Okay so shield + post power with raised X elemental resistance. Also a sort of short range low damage pulsing burn could work as well.

How does one make a constant pulsing 'burn' say over ~10 minutes like every ~1-5 seconds make a 'pulsing burn'? That kind of Shield + Elemental resistance / 'short range pulsing burn' 10 minutes buff could fulfill the 'fire shield' feeling within the engine limitations / opportunities.

What does this hypothetical 'Fire Shield' look like?

Is this the spell you are referring to?
[power]
id=2624
name=Shield V
type=fixed
icon=76
description=The barrier raise all protections and has 50% chance of reflecting projectiles
new_state=cast
requires_mp=25
soundfx=soundfx/powers/shield.ogg
buff=true
post_effect=shield,0,0
post_effect=armored,0,15s
post_effect=warded,0,10s
post_effect=reflect,0,10s
cooldown=20s
base_damage=ment
modifier_damage=multiply,200,0
post_effect=absorb_min,10,15s
post_effect=absorb_max,20,15s
post_effect=fire_resist,20,10s
post_effect=ice_resist,20,10s
post_effect=lightning_resist,20,10s
post_effect=dark_resist,20,10s
post_effect=earth_resist,20,10s
post_effect=reflect_chance,50,10s

How does this all work and how should this 'Fire Shield' power look like when properly put together?

Thursday, July 1, 2021 - 03:45

Success! Finally at long last; Furoreblast!

Thursday, July 1, 2021 - 00:05

dorkster Thank you very much! I will start tinkering right now!XD

Tuesday, June 29, 2021 - 01:28

The first 30-45 minutes of a game's experience are the most vital for the survival of the new playerbase. The majority of uncontent new players will drop off during this point of the first 30-45 minutes and never return. Hook the players quick and hook the players with a high quality opening experience. This is where new nostalgia is potentially born in the first opening experience.

I*
Saturday, June 26, 2021 - 19:04

I* Also there is "im" and "i" when they should be "I'm" and "I" respectively later on in the opening dialog crawl. You can copy -> paste into here for free spell checking. https://www.reverso.net/spell-checker/english-spelling-grammar/

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