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Wednesday, October 18, 2017 - 22:56

The challenge I have with a lop-sided skill set is that I feel as a healer in a holy trinity based dungeon crawler where I need people in a group to chug through the guts of an area while I work great in synergy with everyone else and likewise. (Most people quit but you can always multibox ;P)

I have a bunch of prototypes of a whole bunch of games but the issue is that there are too many them and as you said not finishing something is horrid. I am not great at the creation / fabrication of scripts and code; like a bird playing thumb war. I have become a person with a skill set of salvaging bits and pieces from failures (mine and eveyone else's O.O) until I get some type of monster stiched together from past failures and teams that did not pull through both my teams and others. Money and success cures all doubts and puts the winds back in the sails of most people I have also witnessed; perhaps even to a self destructive amount with AAA studios.

So I do not really have a roadmap on where I should travel myself to find people. I wish did though; then I would not be here though eh? Rather I know where they are not found and what I have not been doing correct; aiming a bit higher in standards of engine / platform and finding a working work flow haha. The Unity forums are hit and miss, kind of like Mc game design xD! 999/1000 Players in a player base forum are no good and deviantart is like a circus filled with broken clowns. I need to specialize to focus the limited resource pool I have. I agree but I feel as a tank without a healer or a healer without a tank and I just ran out of single player content and it is time to form a group (LFG again) xD!

Also I just cannot stand still so I end up creating these horrid monsters of prototypes like a child in the kitchen trying to cook and bake everything yet alien to the er, 'finer points' of cooking and baking. Also I have this weight upon myself that I do not know why it is there but it just is. Invisible but it just gives a slighly imploding metaphysical sensation when I do nothing for too long. So I end up throwing myself into the wrong end of my talent and strengths and yet I end up learning a bit of everything through how not to do it xP.

So the order of the day for myself is make a good R.P.G. and I have no idea how to get a good working team together (I can get bad one together really easy though xD!). I know I have to start finding people and make a stubborn effort about this for I am eatting up the other areas where I do fine but the road is running out and I need to shift lanes. Yeah the car will crash but it can be repaired and I will get there eventually xP. I have no idea as to what is a good method on how to locate these people to fill in my lopsided skill set so I endded up here (and other locations) at this loose end of myself in the past once again starting a prototype and failing at it full throttle lol xD. All of my failures are like, that full throttle and 100% driven (and 9/10 probably explodeded in a fire ball) but eh gotta break a few eggs to make an omlett!

So eh yeah I really should write a book and be an artist and a physical engineer but those things are too, eh not 'easy' but limited (plus the Trump car is that I love video game design the most). So I end up ramming myself into scenarios that I end up strong-arming with the wrong tools (hammering a nail with a screwdriver type of thing) and I have all of these wrecks of projects but wrecks are better than nothing and I would rather fail and get a wreck than do nothing. I was like this in school P.E. I had a lopsided ability set and in sports I would find creative ways to strong arm the wrong strength to into a success. Yet once I get going into my strengths I am a machine haha! Although right now I am hammering nails with a screwdriver! C'mon *shakes the tree* Where are you hiding people!?! *shakes the tree even more* AHH!!!

Wednesday, October 18, 2017 - 20:58

Ah my writing is a bit too poetic / has too much verbosity (wordiness) I suppose.

I tend to go off on tangents of inflated vocabulary every now and then.

Eh watch the youtube video to get a better idea of what I am after with this game project. I wish to create a soild game and I hope to use the FLARE engine although it may not work out with it having too many moving parts / it is too complex to work with when dealing with a bunch of loosely connected people. What do you do eh? I have already used about 7-8 game engines to try and get a solid game engine to host the R.P.G. I am after. I figured to ask here in that I love the FLARE engine but it requires the opposite of my skill set to work. So if the community is willing to work on the project then there might be a way to make the FLARE engine work better after all xD. Although I am no stranger to disappointment and the likely scenario is that I will have to keep working with R.P.G. Maker MV and throwing Plugins at the engine until it works in '7/10' fashion regarding game mechanics. Then in that case the FLARE engine is not even used so eh. Success from Failure. Fail, fail, fail, fail, fail and keep failing until all the out-comes are exhausted and there is nothing left but success.

Wednesday, October 18, 2017 - 17:49

I have made a video for the people whom strike and interest in forging an R.P.G. of quality and of passion (the engines and plaforms are secondary in my odyssey towards this dream. Here is a slighlt glimpse in passing about where I have centered myself in the soul of the world of medieval fantasy that I have named AGABAL, The Burning Emerald! I have just 'now' produced a video where I peer into the soul of my world AGABAL (wrought upon my last day of the 21st year ^.^) https://www.youtube.com/watch?v=edSGN6Gi8fM

Wednesday, October 18, 2017 - 17:36

I drew this sword: http://www.wowhead.com/item=118080/admiral-taylors-greatsword and I gave it to a friend of mine of whom had a bit of artist's block; I found it one day on wowhead about a year after the fact. I had an older dream which was painted in the wrong colour palette of my heart where I pined to work for the likes of Bioware and Blizzard. Yet once I got my foot in the door I found myself walking away with one step away from what may might call 'success'; yet my heart must be free.

I want to make a game akin to Baldur's Gate but much more in soul. Well I have produced an issue to others around myself of whom their disconnect  haunts me so in life. It is where I cannot fit into a 'box of labels' very well and my R.P.G. projects are the same for they are of my own heart and body of passions from my true character. The quickest one can explain my medival fantasty universe setting is that it is a hybrid of mythology, shaped form the experience of great games of the genre and something new altogether in composition.

I was to work on another Blizzard project with World of Warcraft but I left the team for they were too 'stayed' with the ideas of everyone else but themselves. Unable to be deeply creative they were and my heart pushing myself to new horizons. I must always press onward to where ever my dreams and passions flow. For better or for worse I cannot be without my core that yearns for this world of my open creation.

Wednesday, October 18, 2017 - 17:22

If I had the resources I would do many games within my universe (introduction vidoe coming shortly) and at least one would be like Skyrim and one such as World of Warcraft (Vanilla). I was using an engine like Dark Souls / Assassin's Creed in Unity with real 3D hit detection but it was too resource intensive for a limited resource pool. I am aimming towards a 2D semi-isometric game or ideally what would go after my own heart a 2.5D isometric game that can be as Diablo 1 and 2 and Baldur's Gate 1998. Furthmore the later in my dreams with a more 'focused' approach on hitting the core values of quality verses inflating the price of the work flow to a halt; ambitious yet resourceful!

Wednesday, October 18, 2017 - 15:08

I am no good at scripting / coding ('digital engineering') for FLARE myself and I would really require assistance therein although I see the value and potiential of the FLARE engine if only that first mountian can be climbed.

Wednesday, October 18, 2017 - 15:00

I was testing the YoYo Game Maker Engine but I ran into issues where the engine had no 'close' templates where I was very happy with day one nor day seven. There are a few R.P.G. template examples like YoYo R.P.G. that do many things right yet leave a lot desired I found anyway. I started using R.P.G. Maker MV and that was fine for what it can achieve with a bit of plugins although still the game is a bit lacking in combat and some areas I threw out because I felt they offered no real 'meat'. Such as major examples where I threw out the entire broken combat system and combat stats (what were they thinking!?) and the anime face system in a more rooted R.P.G. like Diablo and Baldur's Gate.

Wednesday, October 18, 2017 - 02:04

I am looking for anyone who wants to make a really high quality R.P.G. (nothing crazy just worth playing and you could see your friends recommending it type of thing). I am strong with design, story writing (super history and super mythology) and some traditional art (pencil, select platforms of digital 2D art) and a bit of 3D work. I tend to find solutions where there are none conventionally. So picture a jack of all trades and a master of some (I bloody well have to be starting out on your own; I have no choice! This ain't no AAA studio nor Blizzard Art Team xD).

I am looking for scripters / coders (kind of like digital engineers I suppose). Those roles are needed although I am looking for anyone who wants to make a solid R.P.G. regardless of role; if you can add quality and passion to the project then that is great! There are so few people who really want to do these kinds of projects with passion so I have no choice but to consider anyone who has an interest in this.

 

The project is not huge nor massive but think of Diablo 1 or Baldur's Gate 1998 (with less voice acting and AAA photoshop). I can make 3D and photo-realistic item icons (think Diablo 1+2 and the original Baldur's Gate) and I have acquired a HUGE professional sound effect library from the mid 1990's (the kind that came in a huge box of 20 cd's and cost 5 grand). I have definite skills and I can do a lot. Rome was not built in a day and moreover nor was it built by one set of hands xD!

Wednesday, October 18, 2017 - 01:45

Sorry for the delayed comments, the power littery cut out as I was getting to send you guys a message (it is back on as you can see xP).

Edit: R.P.G. project has moved to Unity 2D. Yeah I wish to use the FLARE engine although if anyone wants to use RPG Maker MV or Unity or what have you I would be open to that, but for now I suppose the FLARE engine. I am looking for a way to implement and brainstorm a whole archive of game design blueprints and ideas (from years of work on different games and projects I've worked on) into a worth while R.P.G. that can stand strong with good design and themes.

I am really active on Discord (on all the time when I'm on my computer). Discord is really handy to get a bunch of people together and talk out ideas and brainstorm in general; easy for teamwork.

Sunday, February 26, 2017 - 02:09

Okay I have asked Clint for help. I am really bad at programming.

It is like I have a -100 Programming / Scripting / Coding debuff on myself. That is a pretty nerdy way to put it but I do feel that Coding / Scripting / Programming has always been an uphill battle for myself:-P.

TheBlackSword it is so frustrating to suck at something so crucial in game developement. It is like being a being a Labrador / Husky cross dog where I run to water yet cannot swim!

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