Ninja Dog please don't kill the thread because some people are negative. This thread has done a lot of good for my team project and most people who join do so in Discord and via my email (which are listed in the original post). So because you see only negativity here does not mean there is no positivity elsewhere. The people who find issue with my project argue in these forums and do not join and help in Discord. Sorry for the lopsided show of public opinion herein but that is just how the cookie crumbles I suppose.
I have already answered that the game is not 100% open source but it is basically a hybrid in how the game is developed. The project is open to the team's input and I try to listen to everyone as much as I can. Two men walking abreast see more than two men walking in line with one in front of the other. I want the project succeed very much so and I do not want to take risks. With that being said I wish to empower people who seek to create these kinds of games that are worth playing.
@Paul Wortmann I am getting the coders into their first meeting on Discord right now. The idea is to build a core to the game in Unity from the ground up although first I want everyone to be on the same page (the scale is aimed toward a game akin to The Legend of Zelda 1986). You can find the Discord link here if you want to talk with myself and the coders: https://discord.gg/FJTzv26
You Duion are just complaining and nit picking now while adding very little substance; I wonder if you are a frustrated person looking for a vent and have a bone to pick? I am not here to act like child and argue over every detail. The general focus is looking for people. I am looking for people short and simple. In the spirit of open developement yes but I am not going to throw away progress because it does not fit into an arbitrary classification / 'box' that other people define for myself. Look if you are not interested that is fine but don't ruin projects of other people out of spite or other emotions. I am looking for people to help build a R.P.G. project; not people to build vapid arguements.
Okay legzy yeah if you desire to help make a solid R.P.G. I should not turn down your offer. Hop on Discord at https://discord.gg/pt8tsu and we can get up to speed and see what you want to do. If you have a microphone that would be great for communication for it is much easier talk back in forth but if not that is okay too.
Well Duion you are correct today for the earlier working prototype(s) were scrapped just yesterday and we decided to properly move to Unity even though we had to start over. Unity has a lot of potiential so we felt it better to do the switch now and save effort later than to inevitably do the crossover half way down the pipeline. Although like you said it will take sometime to build up to a proper prototype once again.
The game was refocused to 2D top down view (think Legend of Zelda 1986) for the first run to set some roots down. The idea is to feel things through with iteration and seeing what is practical to carry over to the new prototype and what should be new to add. A test run of the series to test and prototype the ideas if you will.
So technically we are in the building phase yet from a wholistic stand point the project today right now is closer to the design and idea phase because the first prototype(s) were just scrapped and work has just begun on Unity. Yet it is moving forward and I am excited to see where it leads!
No Duion, if I was still in the planning phase this thread would not exist. This is a recruitment thread. These kinds of R.P.G. projects require more people to move forward at a reasonable pace. Sure I can take 6 years to make a half baked game like most anti-social people on the web who do these kinds of projects but that is not ideal (there are many examples of these half-baked projects). I would be dumb as a door knob if I published my archives of design and 'planning' work without a proper game behind it. Think of it Duion, would you publish your work that has taken years to develop over many games and projects both large and small only for it to stolen by random companies across the web? I am looking for people to help create and who have strong digital fabrication talents. This may or may not work but be afraid not of failure but rather of doing nothing. Great games are made by great people; Rome was not built in a day nor was it built by one set of hands.
To Durion: Well you can but a 2D-2.5D engine saves resources. A true 3D games needs a lot more art assets than a 2D-2.5D game; I figured to start small first.
To MedicineStorm: Your quotes regarding yourself are not quoting anything of what you previously said in this thread. There is nuance lost I suppose in text communication about my allusion to shaking trees. Will you sign this contract for the house? Will you follow me to another country? Will you come with me in my car? Will you eat this food and take this pill? If you want yes or no answers you may have asked the wrong questions. The medium is the message. Now with that briefly said what is this different project that you speak of MedicineStorm?
To everyone: I have another video being uploaded today about the direction that I wish to head in with the Flare engine. An open expression of what I am up to with the project. Where I stand and where I want to go in short.
Ah Medicine Storm I am not shaking my tree nor one person's nor a group of people's tree but I am shaking the tree of life. A metaphorical rise to challenge life's adversity if you will.
To Duion: I simply want to create a solid R.P.G. that is worth playing. I have a strong sense of direction for the project but I am not here to dictate to anyone who wants to help how this project will get built. I wish to be open and courteous to all who want to help and if there are valid strong suggestions I have little choice but to follow them. The opposite of listening to strong rooted advice is a path of self-inflicted blight and destruction.
I must listen to my talented peers herein to get this project moving forward; I have no choice but to be open to the will of the people. If the project is to be open sourced so be it; I simply want to work with a group of helpful people not against them. Although I do wish to have a group focus on the project and communicate well with the people working on the project to avoid a splinted force of content creators; I now the value of group unity.
I do not believe in 'hoarding resouces' although I cannot and will not be used and abused as a person; you cannot help and be strong for others if you cannot help and be strong for yourself. All I ask is that if we are to work openly is that we have to hold meetings and feel out what everyone wants and desires and ask why we feel this way. The majority of people are very talented and have so much untapped potiental and we can do much together if we work with each other not past each other.
I do have a very strong passion for this project and I do not know what exact shape it will take when all is said and done. I am always open to adapting and moving forward into the unknown when it is needed of myself. All that I wish is to create an experience at the end of the day that will resonate within people and gameplay that speaks for itself; a game world that will demand to be played.
As VinnNo.0 has pointed out: A prototype is needed to act as a lightning rod of proof of concept. I do not wish to perpetually talk to people, to always sell people ideas of what I can see clearly in my mind's eye and show them nothing to grasp for their own imagination; I am no snake oil salesman! Yet rather I wish to give to the community an example for themselves to see the seeds of potiential and decided within themselves to walk past or to help build something worth playing. I have to to resurrect the FLARE engine folder I suppose now. I have no choice for I see that there might be interest here and this project may move forward together as one.
Ninja Dog please don't kill the thread because some people are negative. This thread has done a lot of good for my team project and most people who join do so in Discord and via my email (which are listed in the original post). So because you see only negativity here does not mean there is no positivity elsewhere. The people who find issue with my project argue in these forums and do not join and help in Discord. Sorry for the lopsided show of public opinion herein but that is just how the cookie crumbles I suppose.
I have already answered that the game is not 100% open source but it is basically a hybrid in how the game is developed. The project is open to the team's input and I try to listen to everyone as much as I can. Two men walking abreast see more than two men walking in line with one in front of the other. I want the project succeed very much so and I do not want to take risks. With that being said I wish to empower people who seek to create these kinds of games that are worth playing.
@Paul Wortmann I am getting the coders into their first meeting on Discord right now. The idea is to build a core to the game in Unity from the ground up although first I want everyone to be on the same page (the scale is aimed toward a game akin to The Legend of Zelda 1986). You can find the Discord link here if you want to talk with myself and the coders: https://discord.gg/FJTzv26
You Duion are just complaining and nit picking now while adding very little substance; I wonder if you are a frustrated person looking for a vent and have a bone to pick? I am not here to act like child and argue over every detail. The general focus is looking for people. I am looking for people short and simple. In the spirit of open developement yes but I am not going to throw away progress because it does not fit into an arbitrary classification / 'box' that other people define for myself. Look if you are not interested that is fine but don't ruin projects of other people out of spite or other emotions. I am looking for people to help build a R.P.G. project; not people to build vapid arguements.
Okay legzy yeah if you desire to help make a solid R.P.G. I should not turn down your offer. Hop on Discord at https://discord.gg/pt8tsu and we can get up to speed and see what you want to do. If you have a microphone that would be great for communication for it is much easier talk back in forth but if not that is okay too.
Well Duion you are correct today for the earlier working prototype(s) were scrapped just yesterday and we decided to properly move to Unity even though we had to start over. Unity has a lot of potiential so we felt it better to do the switch now and save effort later than to inevitably do the crossover half way down the pipeline. Although like you said it will take sometime to build up to a proper prototype once again.
The game was refocused to 2D top down view (think Legend of Zelda 1986) for the first run to set some roots down. The idea is to feel things through with iteration and seeing what is practical to carry over to the new prototype and what should be new to add. A test run of the series to test and prototype the ideas if you will.
So technically we are in the building phase yet from a wholistic stand point the project today right now is closer to the design and idea phase because the first prototype(s) were just scrapped and work has just begun on Unity. Yet it is moving forward and I am excited to see where it leads!
No Duion, if I was still in the planning phase this thread would not exist. This is a recruitment thread. These kinds of R.P.G. projects require more people to move forward at a reasonable pace. Sure I can take 6 years to make a half baked game like most anti-social people on the web who do these kinds of projects but that is not ideal (there are many examples of these half-baked projects). I would be dumb as a door knob if I published my archives of design and 'planning' work without a proper game behind it. Think of it Duion, would you publish your work that has taken years to develop over many games and projects both large and small only for it to stolen by random companies across the web? I am looking for people to help create and who have strong digital fabrication talents. This may or may not work but be afraid not of failure but rather of doing nothing. Great games are made by great people; Rome was not built in a day nor was it built by one set of hands.
To Durion: True, although for a realistic 3D style (not cartoon) there are pros and cons with Isometric view.
To Durion: Well you can but a 2D-2.5D engine saves resources. A true 3D games needs a lot more art assets than a 2D-2.5D game; I figured to start small first.
To MedicineStorm: Your quotes regarding yourself are not quoting anything of what you previously said in this thread. There is nuance lost I suppose in text communication about my allusion to shaking trees. Will you sign this contract for the house? Will you follow me to another country? Will you come with me in my car? Will you eat this food and take this pill? If you want yes or no answers you may have asked the wrong questions. The medium is the message. Now with that briefly said what is this different project that you speak of MedicineStorm?
To everyone: I have another video being uploaded today about the direction that I wish to head in with the Flare engine. An open expression of what I am up to with the project. Where I stand and where I want to go in short.
Ah Medicine Storm I am not shaking my tree nor one person's nor a group of people's tree but I am shaking the tree of life. A metaphorical rise to challenge life's adversity if you will.
To Duion: I simply want to create a solid R.P.G. that is worth playing. I have a strong sense of direction for the project but I am not here to dictate to anyone who wants to help how this project will get built. I wish to be open and courteous to all who want to help and if there are valid strong suggestions I have little choice but to follow them. The opposite of listening to strong rooted advice is a path of self-inflicted blight and destruction.
I must listen to my talented peers herein to get this project moving forward; I have no choice but to be open to the will of the people. If the project is to be open sourced so be it; I simply want to work with a group of helpful people not against them. Although I do wish to have a group focus on the project and communicate well with the people working on the project to avoid a splinted force of content creators; I now the value of group unity.
I do not believe in 'hoarding resouces' although I cannot and will not be used and abused as a person; you cannot help and be strong for others if you cannot help and be strong for yourself. All I ask is that if we are to work openly is that we have to hold meetings and feel out what everyone wants and desires and ask why we feel this way. The majority of people are very talented and have so much untapped potiental and we can do much together if we work with each other not past each other.
I do have a very strong passion for this project and I do not know what exact shape it will take when all is said and done. I am always open to adapting and moving forward into the unknown when it is needed of myself. All that I wish is to create an experience at the end of the day that will resonate within people and gameplay that speaks for itself; a game world that will demand to be played.
As VinnNo.0 has pointed out: A prototype is needed to act as a lightning rod of proof of concept. I do not wish to perpetually talk to people, to always sell people ideas of what I can see clearly in my mind's eye and show them nothing to grasp for their own imagination; I am no snake oil salesman! Yet rather I wish to give to the community an example for themselves to see the seeds of potiential and decided within themselves to walk past or to help build something worth playing. I have to to resurrect the FLARE engine folder I suppose now. I have no choice for I see that there might be interest here and this project may move forward together as one.
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