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Thursday, April 24, 2014 - 14:53

Usually artist tells how to give attribution. You can find instruction under section:

Copyright/Attribution Notice: 

So if you use CC-BY art in your game you should credits in your game. Link you gave talks about using CC-BY license art in logo. So if you use logo in a game it should be credited. If logo is used in web page it should be credited or used in a video it should be credit. But if you use art in game single place is enough for giving credits not every time art is visible or hearable.

Wednesday, April 23, 2014 - 15:40

I just finished another map for the Heroes Of Hawks Haven. Attached a picture of outside map. That map size is 120x120 tiles. Map also has three other sectors contain insides of the houses and caves.

 

Monday, April 21, 2014 - 09:43

Game is moving forward. For next 0.8.0 version I am going to make two new maps. First one is almost done, one simple quest is missing and then testing for scripts and finally add all the monsters. For the second map I am going to need a new tileset. Something look like a monastery. When that is done I'll post it here too.

Monday, March 17, 2014 - 15:47

I took some screenshots from the latest version. First one is where fighting against wolfmen and casting a fireball. All spells also cause light effects for surroundings.

Second one where casting mindaffecting spell. Notice the character with sweat drop. It means that stamina is below the halfway. Same also applies for enemies.

Third one is where looting the dropped items. Equipments what enemies have are also dropped to ground.

Fourth one is where NPC is doing a task. Instead of creating animations for different task I use speech bubbles instead.

Monday, March 17, 2014 - 00:54

Yesterday I released a new version of Heroes of Hawks Haven 0.7.0 Alpha.

There are two new maps, two new monsters and main quest moves a bit forward. Statistical information about the game:

24 different quest which can be complete currently. 3 quest which cannot be complete.

237 items, 24 monsters, 76 speeches, 29 music and 85 sound effects.

Game also counts how many hours and minutes you have played and test game I played took 4.5 hours where I did 17 quests.

Monday, March 10, 2014 - 14:27

1. Engine I use in my RPG has four layers for map objects: Floor/Wall, Objects, Decoration and Top.

Plus there can items, effects and character layers but four for map objects. Floor/Wall layer is pretty self-explained. Object layer could for example window tile and decoration might be curtains. Then Top layer is reserved if object immediately below is tall for example tall floor lamp.

You should also think if it makes sense to have plain curtains without window. It might make sense if you have multiple windows and curtains which then could be mixed in the game. I am using curtains example here.

2. I think making darker or lighter version is not needed since lighting effects should be done by the game engine. Rotating/flipping tiles could be done before hand especially if there is added some variety or some tile is not mirrorable. For example character might have scabbard.

Sunday, March 2, 2014 - 04:36

I have obfuscated the email address so that spambots won't fill my email address. So you need to change at to @ and dot to . and finally remove all _

Thursday, February 27, 2014 - 23:52

CC0 does not require any attribution. So you do not need give any credits for me doing these zombies and skeleton. If you like you could say something like "Public domain graphics from Opengameart.org"

You probably read CC-BY license although I do not think that requires link either.

Thursday, February 27, 2014 - 23:42

Yes you can. Each art here has listing of licenses which are selected by who made the art. You can choose one of those license and use it. Here is CC0 which means you can do what ever you like with this art. You can click of each license and see how you use them. CC-BY requires that you give attribution to whom made the art and so on.

Tuesday, February 18, 2014 - 11:27

I was tuning up the sound volume in Ubuntu and I did not hear the sound clip. Then I replayed it and I was thinking am I still tuning up the volume again. This is very close to the Ubuntu's Sound volume pop sound. Pitch is slightly different and popping is much "harder" in this one.

Just my curiosity how to make sound effects like these? Are these generated some how?

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