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Sunday, November 24, 2013 - 04:36

This week I spent changing the MP3 player into Ogg player. That was not easy task at all. Only pure java Ogg decoder I could found was JOrbis which seemed to be old and coded someone who is more familiar with C than Java. Since it is only a decoder you have to do your player and example player which comes with that Jorbis is over 1000 rows long. I am just wondering how are other Java game programmers solved this problem?

After changing the MP3 to Ogg everything seemed to play fine when game was played from Eclipse. Problems arise when game was played from Jar. For some reason sound effects were not playing correctly. Single sound was playing fine, but when game should play many sound effect simultaneously for example in combat or ambient sounds only one is played fully another one is only played partially or not at all. Weird thing was that I had not change the sound player since I took use of JOrbis. SFX are still played as WAV files.

Solution I came up was that put the resource files out from the JAR file and mysteriously game plays sound effects just fine. Also loading times are now same as when playing directly from Eclipse. My guess is that Java's ZIP reader has some impact when reading resource files from the Jar.

Luckly everything seems to work now just fine and I can keep up creating the content. Next thing I am going to need is somekind of jungle trees.

Wednesday, October 30, 2013 - 14:18

Thanks!

I haven't kept list amount of hours I have spend on Heroes of Hawks Haven. I have mostly done it on evenings and on weekends. Most time consuming is not programming but make the content. Conversations, quests and scripting take time.

Interface is done with Java components which all have custom look-like. Keeping single screen resolution helps designing the interface and having no issue if interface could scale. Custom fixed size fonts are great help when designing the interface. Linux, Mac OS and Windows they all have slightly different looking fonts and size which make interface designing more difficult.

Saturday, September 14, 2013 - 01:24

http://www.tekepon.net/fsm/modules/siteinfo/index.php?mode=about

 

And I also found this from RPGMaker forum:

http://forums.rpgmakerweb.com/index.php?/topic/13540-about-fsm/?hl=%2Bfirst+%2Bseed+%2Bmaterial#entry137217

 

So I am pretty sure First Seed Material is done by REFMAP aka FSM.

Saturday, September 14, 2013 - 01:05

Am I missing something here? They claim that resources: "Although our resources are for RPG Tkool 2000*1, you can use them for a original programming game, for your website, for a movie, for a screen saver, etc."

 

And meaning of *1:

*1 : "RPG Tkool" series is the registered trademark of ASCII,Inc. and ENTERBRAIN,Inc. The companies do not approve the software called "maker" series ("RPGMaker2K", "RM95", etc.) distributed by the illegal act, and so we forbid use of our resources for such software. "RPGツクール" series is the registered trademark of ASCII,Inc. and ENTERBRAIN,Inc. This website is not related at all to the company which develops or sells "RPGツクール" series. This website shall not be liable for any damage arising out of your use of this website.

So I do not understand where they give credit to ENTERBRAIN. I understand license does not allow the redistribution. But it can be still used in closed-source project and only in closed-source project. The reason why I am asking is that I am using their tileset in my own project.

Tuesday, September 3, 2013 - 09:26

Great job! I did not know that DuckDuckGo has that kind of feature even I used it for all my web searches.

This definitely makes OGA searches more easier.

Thursday, August 15, 2013 - 01:54

Good catch. Fixed that y.

Wednesday, August 14, 2013 - 12:03

Hmm, I thought I had seen here potraits. I tried to search them with word face and I got just one template page. These look fine.

Wednesday, August 14, 2013 - 09:09

Are there faceset(48x48 pixels) for LPC? Maybe template based with different eyes, hairs, mouths, noses and chins.

 

Sunday, July 28, 2013 - 03:13

Now there is animated version of castle door:

http://opengameart.org/content/animated-castle-doors

Sunday, July 28, 2013 - 03:03

Preview is animated GIF just to show animation. Do not use that in your game, use PNG version instead.

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