I have bush fence that vertical fence has left and right side fence. So in game evil eyes are not visible. But if you like them you probably could take both sides as single fence and then evil eyes would be visible in game.
Would it be okay to give credits in English names? My custom font does not have cyrillic alphabets. If that is okay are translations above correct and okay for you?
I noticed that bridge arcway was always in very bottom of bridge. So I added tiles "column" tiles which help lift arcway on top of the bridge if needed.
Now there is animated version of castle door:
http://opengameart.org/content/animated-castle-doors
Preview is animated GIF just to show animation. Do not use that in your game, use PNG version instead.
Should not be to hard to do. Let's see If I have time I could do that.
So it seems :)
I have bush fence that vertical fence has left and right side fence. So in game evil eyes are not visible. But if you like them you probably could take both sides as single fence and then evil eyes would be visible in game.
Great! I'll use ones above. What СДП or SDP means?
I really like your music!
Would it be okay to give credits in English names? My custom font does not have cyrillic alphabets. If that is okay are translations above correct and okay for you?
I tried out your game with Raspberry Pi and it works with it. Nicely done! I'll keep waiting for updates :)
I noticed that bridge arcway was always in very bottom of bridge. So I added tiles "column" tiles which help lift arcway on top of the bridge if needed.
Stone-bridge2.png is with LPC palette as is the preview picture. But both should work fine only difference is the palette and changes in "texture".
I made stone bridge tiles, since I could use this also in my own game.
See:
http://opengameart.org/content/stone-bridge-tiles-32x32
There are two versions: One with custom palette and one with LPC palette.
Pages