Project is moving forward. I have made two new maps, which still need to be tested though. Yesterday I made a small change which affected a lot in combat. I just added a short pause between NPCs movements. Previously all NPC movement happened in on single frame draw which made combat very fast but no very understandable. Now there is about 20 frames draw after each NPC whom is in combat.
Looks nice but animation frame on right hand side has the "chain" one pixel too right on the top. It is visible in the animation. It looks like that "chain" jumping a bit to the right when the pendulum is at left.
By the way is there a name for that "chain" where pendulum hangs?
Game is made with pure Java code so basicly it should run anywhere where you can run Java. I tried even with Raspberry Pi but Pi's Java is has issues with floating point so it was very very slow.
Jungle trees are done now. Attached couple of pictures where they are used.
Next thing I am working on is the side quest for the treasure island. First I am going to do the quest itself without no dangers so it is more easier to test all the scripts that they work. I had to add new event for the game. Event now allows player dig ground. This way I can add puzzles where player needs to dig from certain position. Since all the movement is in the square it is possible to make puzzle where player need to calculate steps from one position to another. I could tell for example that from the Big rock take 10 steps to south and dig from there.
Project is moving forward. I have made two new maps, which still need to be tested though. Yesterday I made a small change which affected a lot in combat. I just added a short pause between NPCs movements. Previously all NPC movement happened in on single frame draw which made combat very fast but no very understandable. Now there is about 20 frames draw after each NPC whom is in combat.
These all look excellent. I specially like about goblin and golem.
Now the rod looks good.
Looks nice but animation frame on right hand side has the "chain" one pixel too right on the top. It is visible in the animation. It looks like that "chain" jumping a bit to the right when the pendulum is at left.
By the way is there a name for that "chain" where pendulum hangs?
I have made snail. It does not have LPC palette, but it is anyway suitable for 32x32 tiles.
http://opengameart.org/content/slime-snail
New version is available from
http://tuomount.kapsi.fi/download.html
Biggest changes are:
New map: Treasure island
Graphical effects will now illuminate the world
Ogg Player instead of MP3 player
Improved perfomance since resource files are not inside JAR
Game is made with pure Java code so basicly it should run anywhere where you can run Java. I tried even with Raspberry Pi but Pi's Java is has issues with floating point so it was very very slow.
Jungle trees are done now. Attached couple of pictures where they are used.
Next thing I am working on is the side quest for the treasure island. First I am going to do the quest itself without no dangers so it is more easier to test all the scripts that they work. I had to add new event for the game. Event now allows player dig ground. This way I can add puzzles where player needs to dig from certain position. Since all the movement is in the square it is possible to make puzzle where player need to calculate steps from one position to another. I could tell for example that from the Big rock take 10 steps to south and dig from there.
Added big jungle tree and changed preview image.
Added jungle tree.
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