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Monday, February 4, 2019 - 14:00

sure, whenever youre ready!

Monday, February 4, 2019 - 12:30

more or less a double post as a sort of look at my progress and belated happy birthday to my OC which i created now two years and a day ago.
Also jpeg-ed to hell wooded temple demo. (mainly for security)
Oh and lets not forget the tree

Saturday, February 2, 2019 - 02:05

Im also starting some mini tutorials too!

Wednesday, January 30, 2019 - 16:10

Boss is pretty vague, assume if its pixelart i can do most anything. But without at least a description I cant really do anything. I can make sprites as small or as large as you need just keep in mind the bigger the sprite the longer it takes to draw and animate.

Wednesday, January 30, 2019 - 13:33

How about some fan art examples that ive done!!!

Tuesday, January 29, 2019 - 15:43

Step by step on how a SNES like tileset is made. from Mockups to outline to detail!

Saturday, January 26, 2019 - 14:00

I mean, if you want to pay me to make you some 4 sprites of a bird, I can do that XD. It wouldnt cost much either. 4 sprite frame, maybe $5? IDK at the moment, Id have to start drawing them to reall know.

Saturday, January 26, 2019 - 13:40

Well, I did but thats for the client. If youre looking for free mockup tiles then send me a message or email me. Keep in mind mockup tiles are free to use but I still MUST be credited.
Otherwise higher detail objects/tiles must be perchased via one of my various methods.

Saturday, January 26, 2019 - 13:13

Is that something you need? XD lol

I mean, I can do that.

Saturday, January 26, 2019 - 12:47

Here is a mockup tileset that depicts something you might receive when requesting work for me. This will be a free set that I'll be posting on OGA's library eventually, but for right now it is subject to copyright rules mentioned above.
I usually do mockups to try and guage what direction you'd like me to go in before getting to the detailed, though this one is high enough quality to be NES like and used on its own.

Mockups have their own errors naturally and do not depict a final piece however they do insure that quality, time, and ability to work with your direction will be implemented and carried out to the final product.

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