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Sunday, January 13, 2019 - 11:42

Thanks, the forest map really comes to life when you add some of the masking layers like godrays or foliage shaddow mask

Friday, January 11, 2019 - 19:18

Most pixel artists I know dont do any form of exibition unless its a hardware demo but those are usually intense collaborations. You can check out www.pixeljoint.com where there are tons of artists who make and get paid to make just pixel art without the intent of puting it in a game.

Friday, January 11, 2019 - 12:37

That sounds really interesting! I've also got years of experience, I have even developed a game for the Sega Master system (basically Sega's version of the NES). I'm fully negotiable and fit within any budget!

My OGA commissions protfolio:

https://opengameart.org/forumtopic/pixel-artist-available-for-work-negotiable

My Instagram portfolio:

https://instagram.com/illusionofmana

Email:

illusionofmana@gmail.com

Discord:

illusionofmana#0402

THANKS

 

Friday, January 11, 2019 - 11:06

A more constructive criticism as well as some tips.

  • You should try to extrude then sculpt the ear from the side of the head rather than rely on a new polygon, it looks awkward like a flesh colored hair accessory.
  • The "hair" polygon your using is a bit messy, you should start by molding a cube around the characters head then creating more edge loops and adjusting each vertex point until it looks like it covers the head in an appropriate fashion, lastly you should export the UV map and push it into photoshop (or whatever graphic design tool you use) and start with a simple hairstyle but only using 3 colors, a transparent, an outline of the hair and a hair color. From that point you should slowly add detail until it fits what you are aiming for.
  • Lastly the face which looks pretty good already just has a few issues with the eyes, nose, and chin in my opinion. Try pushing the chin up slightly since it looks like its too long(if that makes sense. For the nose you should try pinching the end of it and dropping the width since youre aiming for a feminine character it doesnt neet to be so broad. lastly her eyes, or I should say her brow. I know more feminine designs have very subtle brows but she seems to have none, its like her face just rolls off to the top of her head. This can be somewhat helped by pushing the bridge of the nose slightly further in.

I hope this helps.

Sunday, January 6, 2019 - 14:53

More examples of what I can do.

Tuesday, January 1, 2019 - 12:09

If youre still looking, i can try my hand at it. You can see some of my current work HERE however its mostly NES style work but id love to shift into the SNES style realm of pixel art and try and up my game.

Sunday, December 16, 2018 - 22:45

Sure thing feel free to DM me here, email me, or reach me via discord.

Sunday, December 16, 2018 - 22:24

I know a bit however like any other "game engine" Ive mostly dropped it for my own in house engine. If youre looking to get compatible assets made for it then I can try and make that happen.

Sunday, December 16, 2018 - 17:46

just shoot me a message or email and let me know the details!

Monday, December 10, 2018 - 12:38

interesting, Ill give it a try since I will need a pixel boat for my game at some point and practice would probably help.

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