have you tried altering the sprite of the character itself instead of creating a new hat sprite. Or if the hair of a sprite is a separate object perhaps replacing that with the hat object. If you want to keep some form of hair then perhaps draw some hair to go along with your hat. I dont know how LPC works but Im pretty sure either of these will be your best bet.
Hi, thanks for reaching out! Starting rates are $1 per tile (flips, copies, and rotations are free). This price is negotiable naturally, its just something set to start from.
Wow I was pretty sure Unity fixed that issue with the need for upscaled tiles (at least from my experience with it the last game I made... oh well, thats typical of Unity...). Either way your request to upscale is is possible I just need to know by how much. If you could please DM me or you can reach me on Discord we can talk more about it and try and make a house tileset that fits your needs!
OMG no lol XD "agift" is a "still scene" so its much cheaper than if I tiled it out. I calculate still scenes based on overall detail level and size rather than individual tile detail and size. I guess I should have mentioned that above XD.
Sorry could not pick this back up. licensing issue with my autodesk software suite has left me without modeling software and I do not know how to work blender at the moment.
The model image youve provided looks pretty decent though without an object file i couldnt tell you if it was rigable. Other than that it shouldnt be hard to make a female variant as well as other body builds. So where Im going with this is what exactly do you need help with? What detail do you feel is missing?
Small update, Ive added a video to an old Alpha build of my game demonstrating visual assets in use! I've also adding a clearer payment description since the last 6 or so clients and I have had a hard time starting off the business side of things.
You can expect rates to start at: 2$ per 16x32 pixel sprite of high complexity(all flips, rotations by 90* or copy frames are free following their original sprite frame) 1$ per 16x16 tile of high complexity(same as before all flips, rotations by 90* or copy frames are free following their original)
All assets created scale from this base price based on their size and complexity. These prices are fully negotiable.
Ill update the lead post with base prices once Ive found a fair point that works best but for now these will do.
thanks a lot of my tilesets are originally inspired by this I found it some two years ago on here and now I share it with everyone who wants a simple start on learning how to make tilesets by editing this one.
have you tried altering the sprite of the character itself instead of creating a new hat sprite.
Or if the hair of a sprite is a separate object perhaps replacing that with the hat object. If you want to keep some form of hair then perhaps draw some hair to go along with your hat. I dont know how LPC works but Im pretty sure either of these will be your best bet.
Hi, thanks for reaching out!
Starting rates are $1 per tile (flips, copies, and rotations are free).
This price is negotiable naturally, its just something set to start from.
Wow I was pretty sure Unity fixed that issue with the need for upscaled tiles (at least from my experience with it the last game I made... oh well, thats typical of Unity...).
Either way your request to upscale is is possible I just need to know by how much.
If you could please DM me or you can reach me on Discord we can talk more about it and try and make a house tileset that fits your needs!
OMG no lol XD "agift" is a "still scene" so its much cheaper than if I tiled it out. I calculate still scenes based on overall detail level and size rather than individual tile detail and size. I guess I should have mentioned that above XD.
Sorry could not pick this back up. licensing issue with my autodesk software suite has left me without modeling software and I do not know how to work blender at the moment.
another demo of more complex work I can do. This one was a gift to a friend.
The model image youve provided looks pretty decent though without an object file i couldnt tell you if it was rigable. Other than that it shouldnt be hard to make a female variant as well as other body builds.
So where Im going with this is what exactly do you need help with? What detail do you feel is missing?
Recent commission and recent mochup based on this
all commissions are watermarked for the safety of the client as well as the client has given permission to post content they have perchased
Small update, Ive added a video to an old Alpha build of my game demonstrating visual assets in use! I've also adding a clearer payment description since the last 6 or so clients and I have had a hard time starting off the business side of things.
You can expect rates to start at:
2$ per 16x32 pixel sprite of high complexity(all flips, rotations by 90* or copy frames are free following their original sprite frame)
1$ per 16x16 tile of high complexity(same as before all flips, rotations by 90* or copy frames are free following their original)
All assets created scale from this base price based on their size and complexity. These prices are fully negotiable.
Ill update the lead post with base prices once Ive found a fair point that works best but for now these will do.
thanks a lot of my tilesets are originally inspired by this
I found it some two years ago on here and now I share it with everyone who wants a simple start on learning how to make tilesets by editing this one.
https://opengameart.org/content/tileset-1bit-color
More to demo.
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