Honestly "minor boss-r ver diff" and "minor boss-r ver 3" sound like 2 form boss music where "ver diff" fades into "ver 3" when the boss your fighting transforms into its second form.
I really like all of "minor boss-r ver diff" and "minor boss-r ver 3" but if youre looking for a straight answer then "minor boss-r ver diff" would probably be best for a minor boss battle
I didnt get any duplicates but I got less results than you did. Could not find Mage City 3D, the tileset, or the 2D Mage City. I dont know if they have that tag though, I imagine they do if theyre at least showing up in your search.
Ive been working on an RPG for over a year now. It is not as simple as it seems just a heads up. But if its something you want to attempt, then go for it. If you have any questions or need help with that, feel free to PM me.
I personally still have problems setting up things like an inventory screen but if it helps heres mine from my current project. I know yours isnt an RPG so you may want a different style.
My advice. Plan out as much as you can on paper first even it its just the framework. You should choose an engine and language to build in next. there are a lot of easy to use engines like GameMaker, Unity, or Godot. If youre new to programming, pick Easy to understand languages like JavaScript and C# or GameMaker I beleive has a C++ based language thats very easy to understand and use.
OGA is a great place to get game free game art but its also a great place to learn how to make game art as well. Something you can do is sift through some of the assets here and download ones similar to the style you want and use them as a template to build your own. Soon enough youll be able to make custom assets without the help.
The last thing is to make sure your project isnt too ambitious for yourself. During the planning stage once you have it down on paper, try and estimate how much time and effort it might take for you to finish your project or reach a milestone. If you think youll lose interest or it seems too long or difficult for you, try cutting out some things or simplifying mechanics so it works out for you.
Your project should always be ambitious so you can push yourself to learn new things and create unique content, just dont over do it.
Honestly "minor boss-r ver diff" and "minor boss-r ver 3" sound like 2 form boss music where "ver diff" fades into "ver 3" when the boss your fighting transforms into its second form.
I really like all of "minor boss-r ver diff" and "minor boss-r ver 3"
but if youre looking for a straight answer then "minor boss-r ver diff" would probably be best for a minor boss battle
Pretty cool. Like how each stage is different mechanically! cant wait to see the next build!
Ok Awesome, I had not idea it had saves.
got an error
I didnt get any duplicates but I got less results than you did. Could not find Mage City 3D, the tileset, or the 2D Mage City. I dont know if they have that tag though, I imagine they do if theyre at least showing up in your search.
Ive been working on an RPG for over a year now. It is not as simple as it seems just a heads up. But if its something you want to attempt, then go for it. If you have any questions or need help with that, feel free to PM me.
Thanks.
Its my JRPG Adelaide: Tales of Gaia.
Ive got an Instagram by the name IllusionOfMana as well where I post about it.
If you want a cool UI for your menu I can pixel art one up for you if you give me a template and resolution you want.
Just keep in mind itll take me a while since ill be doing it for free.
I personally still have problems setting up things like an inventory screen but if it helps heres mine from my current project.
I know yours isnt an RPG so you may want a different style.
My advice. Plan out as much as you can on paper first even it its just the framework.
You should choose an engine and language to build in next.
there are a lot of easy to use engines like GameMaker, Unity, or Godot.
If youre new to programming, pick Easy to understand languages like JavaScript and C# or GameMaker I beleive has a C++ based language thats very easy to understand and use.
OGA is a great place to get game free game art but its also a great place to learn how to make game art as well. Something you can do is sift through some of the assets here and download ones similar to the style you want and use them as a template to build your own. Soon enough youll be able to make custom assets without the help.
The last thing is to make sure your project isnt too ambitious for yourself. During the planning stage once you have it down on paper, try and estimate how much time and effort it might take for you to finish your project or reach a milestone. If you think youll lose interest or it seems too long or difficult for you, try cutting out some things or simplifying mechanics so it works out for you.
Your project should always be ambitious so you can push yourself to learn new things and create unique content, just dont over do it.
Also do you have any images of other things in your game so i can get an idea of the style for textures.
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