Primary tabs

Comments by User

Friday, April 11, 2014 - 18:31

umm... checked out the repo. (worked with svn after a long time). The log showed the that the last work done was on 27th March.

 svn info
Path: .
Working Copy Root Path: /data/shirish/Games/jewelhunt-code
URL: svn://svn.code.sf.net/p/jewelhunt/code
Relative URL: ^/
Repository Root: svn://svn.code.sf.net/p/jewelhunt/code
Repository UUID: 0893e5b9-709b-4d18-bc70-cc458d7ebd0c
Revision: 42
Node Kind: directory
Schedule: normal
Last Changed Author: h_malthaner
Last Changed Rev: 42
Last Changed Date: 2014-03-27 03:04:38 +0530 (Thu, 27 Mar 2014)

I was lookng for something like an e-mail address but didn't get any =:(

Looking for a way out.

Tuesday, April 8, 2014 - 02:06

I do remember somebody making 'unsealed:world of wisdom' which used libgdx during the liberated pixel movement/competion.

unsealed.k3rnel.net

Saturday, April 5, 2014 - 09:35

you are using subversion to track things, correct ?

http://sourceforge.net/p/jewelhunt/code/HEAD/tree/

There doesn't seem to a be a readme anywhere if I want to build the game myself or have I missed it ?

Looking to know more.

 

 

Friday, March 14, 2014 - 03:12

love the idea.  The only game which I loved in town building game was 'Virtual Villagers' and the series . I tried many which tried to do the same thing but didn't get anywhere.

Thanx for the link to github.

Make sure that there in the README there is a line which says it runs with which love version as I can install both love 0.8 as well as love 0.9 .

Currently running 0.8

$ love --version
LOVE 0.8.0 (Rubber Piggy)

also have a copyright file so GNU/Linux distributions can think of packaging your game in various distributions. I could ask people to package it once the game matures a bit, the first thing they would look for though is the copyright. If the game is GPLv3, MIT (basically most copyleft licenses) should be easier.

Looking for updates.

Edit :- You could also look at https://wiki.debian.org/Games/Love2d in case you feel like packaging the game at some point for debian and debian-based distributions. 

Edit 2 :- Just zipped it in debian

~/games/letownbuilder$ zip -r data *

~/games/letownbuilder$ ls
buildings.lua  conf.lua  data.zip  filesave.lua  menu.lua   README.md     start_town_builder.bat  update.lua
Changelog.txt  data      Examples  main.lua      mouse.lua  research.lua  topics.lua

$ mv data.zip letownbuilder.love

Ran it under love

~/games/letownbuilder$ love letownbuilder.love
Error: main.lua:1536: attempt to call field 'getDirectoryItems' (a nil value)
stack traceback:
    main.lua:1536: in function 'load_game_res'
    menu.lua:70: in function 'game_menu_mouse'
    mouse.lua:82: in function 'mousepressed'
    [string "boot.lua"]:164: in function '?'
    [string "boot.lua"]:396: in function <[string "boot.lua"]:373>
    [C]: in function 'xpcall'

Seems it's written for love 0.9 as perhaps also told in the opening screen.

Would upgrade to 0.9 and see if I can play on it.

 

Friday, March 14, 2014 - 02:01

looks nice. There doesn't seem to be any game building instructions at svn checkout svn://svn.code.sf.net/p/jewelhunt/code/ jewelhunt-code

Saturday, January 4, 2014 - 14:12

just let us know where the git repo. for the game would be :)

Saturday, January 4, 2014 - 14:09

for rpg's when the hero is very weak, having beating a snail is good for xp.

Friday, January 3, 2014 - 01:02

any updates on this ?

Thursday, January 2, 2014 - 23:38

could you put your project in github or somewhere so at least I'm assured that getting the latest build (at all times) and just have to do a

    $git pull origin master

 

in the repo. to find if any updates have been there.

 

 

Monday, December 16, 2013 - 16:01

saw the project, wasn't able to find contact info. except for a contact form. Wish there was some info. about the game . The only bit I could get is it's some sort of farming game/sim. Couldn't see any screenies or anything.

Anyways, good luck.

 

Pages