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Wednesday, September 4, 2013 - 09:09

@ryan.dansie . What would you require so that flare-game is not referenced at all and just whatever is needed can be used from flare-engine to play your game ?

Friday, August 23, 2013 - 23:08

@ryan.dansie how do I know if I'm playing your mode or not ?

From what I have understood (so far) for any mod to work with the flare-engine, I have to do two things.

a. Pull the latest from flare-engine master and compile it.

b. Then copy flare and all the directories under mods/default/ with the same name in whatever game/mod I'm playing.

    ~/games/flare-engine$ cp flare ../flare-mod-noname/

    $ cp -r mods/default/* ../flare-mod-noname/mods/default/

I did the same herein as well, and in the configuration screen it just shows the same things as before i.e. fantasycore and alphademo.

I read the readme and didn't see any difference between the README listed here as well as flare-game.

Maybe I did something or some mistake. If yes, please share what ?

Looking forward to know.



Friday, August 23, 2013 - 09:18

umm... sorry for the late reply.

I had to fix some of the documentation of the zdoom folks. Apparently they have moved development to git (didn't know about that.)


Saw and played the starting, nice :-

~/games/zdoom/release$ ./zdoom
ZDoom 2.8pre-162-g8e8f6cf - 2013-08-20 20:33:03 +0200 - SDL version
Compiled on Aug 23 2013
Using video driver x11

M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
 adding /data/shirish/Games/zdoom/release/zdoom.pk3, 560 lumps
 adding /home/shirish/.config/zdoom/HEXEN.WAD, 4280 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
  Name: Pentium(R) Dual-Core CPU E5400 @ 2.70GHz
  Family 6, Model 23, Stepping 10
  Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
HOSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Hexen refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Resolution: 640 x 480
Starting MIDI playback failed
Playing demo DEMO1
Cannot play non-ZDoom demos.


ACS scripts unloaded.


ACS scripts unloaded.

There seems to be a font issue (in the credits on the CLI) other than no issue.

I would have liked to have more music and labels and stuff but guess that will take its own time.

Still, loads better than before.




Wednesday, August 21, 2013 - 08:05

How do I make 3d view work ? Just rendering the image or something else ?

Wednesday, August 14, 2013 - 03:00

You could check out . That's a game in development and while it's tone and execution is different it's still an RPG. Maybe it might give you ideas.

Tuesday, August 13, 2013 - 01:35

@Tap really enjoyed the iterations :)

Tuesday, August 13, 2013 - 01:32

wowee, looks awesome. Hope to see a full-fledged troll (2d) sometime soon. Looks great, although not really a classical troll but still great imagination. :)

Sunday, August 11, 2013 - 03:46

@Bertram I don't think palapeli's authors would feel offended or anything. If anything if we have more content (as in pictures) and somebody can debianize them (i.e. pack the content in a .deb) they would popularize the game more as more people would try it. With image puzzles you need lots of images to make it a fun game.

For e.g. I found this :-

All of these are CC-0 images - and that's around 20*68 = 1360 images. If we are able to get even some of those packed in a .deb file that would be awesome.

Sunday, August 11, 2013 - 03:39

Looking forward to the troll

disclaimer :- not an artist, just a gamer.


Friday, August 9, 2013 - 17:28

IMO Orlinn looks too serious and too old, if you look at the dialogues given to him and the way he acts, he looks like 4-5 year old but the portrait makes him look bigger. I also agree with Bertram about the eye bit but I guess we still take it :)